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Book Cover
E-book
Author Nanjappa, Ashwin, author

Title Instant GLEW / Nanjappa, Ashwin
Edition First edition
Published Packt Publishing, 2013
Online access available from:
EBSCO eBook Academic Collection    View Resource Record  
Safari O'Reilly books online    View Resource Record  

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Description 1 online resource (240 pages)
Summary Learn how to effortlessly deploy OpenGL Extensions in your programs using GLEW Learn something new in an Instant! A short, fast, focused guide delivering immediate results Learn about the usages of GLEW and how to use OpenGL extensions in your programs Learn about the functionalities of GLEW Discover utilities to use OpenGL extensions In Detail 3D graphics hardware is evolving quickly and expanding across devices ranging from smartphones to tablets to computers. OpenGL Extensions help vendors to expose the cutting-edge features of their hardware to developers in a usable manner. However, the mix of different hardware and operating system versions can make the use of these extensions quite difficult. The solution to this is the OpenGL Extension Wrangler (GLEW) library. "Instant GLEW" is a quick guide to learn how to install GLEW on Windows and how to use it in your OpenGL programs. You will learn how to use any OpenGL Extension you want in your program in a safe and portable manner. "Instant GLEW" explains how OpenGL Extensions are used to expose cutting-edge features through the OpenGL API. You will learn how to install GLEW on Windows and configure your OpenGL program to build with it. The book starts with an introduction to GLEW and details the benefits of its usage in OpenGL programs. Later, the book guides you through configuring Visual Studio or a Linux compile environment for using GLEW. This book comprises of short codes that illustrate simple common extensions. You will also find out about alternatives to GLEW and how to use extensions without GLEW
Notes Mode of access: World Wide Web
Copyright © 2013 Packt Publishing
Issuing Body Made available through: Safari, an O'Reilly Media Company
Subject Augmented reality.
Virtual reality.
Three-dimensional imaging.
Computer graphics.
Form Electronic book
Author Safari, an O'Reilly Media Company