Description |
1 online resource (xiii, 273 pages) : illustrations (some color) |
Series |
Lecture notes in computer science, 1611-3349 ; 13213 |
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Lecture notes in computer science ; 13213. 1611-3349
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Contents |
Intro -- Preface -- Organization -- Contents -- Impact of Medical Device Regulation on Developing Health Behavior Change Support Systems -- 1 Introduction -- 2 Medical Device Regulation (MDR) -- 2.1 Transition Timeline -- 2.2 Notable Changes from MDD to MDR -- 2.3 Compliance Process -- 3 Qualification and Classifications -- 4 Design and Cost Implications -- 4.1 Design Implications -- 4.2 Cost Implications -- 5 Discussion -- 6 Conclusions -- References -- SortOut: Persuasive Stress Management Mobile Application for Higher Education Students -- 1 Introduction |
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2 Mental Health and Time Management Behaviour Model -- 3 Mapping PFO Items to Corresponding Persuasive Strategies -- 4 Designing of SortOut Mobile Application -- 5 Research Questions -- 6 Methodology -- 6.1 Study Design -- 7 Results -- 7.1 Perceived Persuasiveness of the App Core Features -- 7.2 Perceived Usability-Usefulness and Ease of Use of the App -- 7.3 Motivational Appeal of the App -- 7.4 Effectiveness of SourOut App Design Based on Gender and Degree Level -- 7.5 Thematic Analysis of Qualitative Feedback and Suggestions -- 8 Discussion -- 9 Conclusion and Future Work -- References |
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Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling -- 1 Introduction -- 1.1 Current RG Tools -- 1.2 Limitations of Current RG Tools and Solutions from Persuasive Technology -- 1.3 Rationale -- 2 Method -- 2.1 Design -- 2.2 Participants -- 2.3 Procedure -- 2.4 Data Analysis -- 3 Results -- 3.1 Tool for Providing Information -- 3.2 Tool for Limiting Gambling -- 3.3 Tool for Providing Support to Gamblers -- 4 Discussion -- 4.1 Summary of the Findings -- 4.2 Discussion of Findings in Relation to Previous Research -- 4.3 Individual Differences -- 4.4 Limitations |
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5 Conclusions -- References -- Human-Robot Interaction and User Manipulation -- 1 Introduction -- 2 Robots as Products: The Ontological Dimension -- 3 The Turing Test and the Appearance of Intelligence -- 4 From Intelligence to User Manipulation -- 5 Case Studies -- 5.1 JiBo -- 5.2 Alexa and the Old Lady -- 6 A Legal Framework -- 6.1 The AI Act and the Prohibited Practices Involving User Manipulation -- 6.2 Beyond Proposed Regulation, the Role of Human Dignity -- 7 Discussion and Conclusions -- References |
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Breathing Training on the Run: Exploring Users Perception on a Gamified Breathing Training Application During Treadmill Running -- 1 Introduction -- 2 Related Work -- 2.1 Breathing Training Applications -- 2.2 Respiratory Biofeedback -- 3 Methods -- 3.1 Participants -- 3.2 The GBTA -- 3.3 Procedure -- 4 Results and Discussion -- 4.1 RQ1: Does Using the GBTA Has an Impact on Conscious Breath-Control? -- 4.2 RQ2: How Do User Perceive the Breathing Alignment Process Within the GBTA? -- 4.3 RQ3: How Do Users Perceive the Effectiveness of the GBTA While Running? -- 5 Limitations and Future Work |
Summary |
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Persuasive Technology, PERSUASIVE 2022, held as a virtual event, in March 2022. The 13 full papers presented in this book together with 7 short papers were carefully reviewed and selected from 46 submissions |
Notes |
Includes author index |
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Online resource; title from PDF title page (SpringerLink, viewed March 23, 2022) |
Subject |
Persuasion (Psychology) -- Computer programs -- Congresses
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Human-computer interaction -- Congresses
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Ubiquitous computing -- Congresses
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Human-computer interaction
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Ubiquitous computing
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Genre/Form |
proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Baghaei, Nilufar, editor.
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Vassileva, Julita, editor
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Ali, Raian, editor.
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Oyibo, Kiemute, editor.
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ISBN |
9783030984380 |
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3030984389 |
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