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Book Cover
Book
Author Govil-Pai, Shalini.

Title Learning computer graphics : from 3D models to animated movies on your PC / Shalini Govil-Pai, Rajesh Pai
Published New York : Springer, [1998]
©1998

Copies

Location Call no. Vol. Availability
 W'PONDS  006.6 Gov/Lcg  AVAILABLE
Description x, 152 pages, 4 pages of plates : illustrations ; 23 cm + 1 computer optical disc (CD-ROM)(4 3/4 in.)
4 3/4 in
Contents 1. Introduction -- 2. Modeling -- 3. Animation -- 4. Rendering -- 5. Postproduction -- 6. The Future
Summary For anyone interested in learning how to create their own computer graphics - from 3D models to animations with special effects - this book and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics (CG). This book can be used as a text or supplement for an introductory course in CG. The only prerequisite is that the student have access to a PC. It also provides an excellent introduction to CG for professionals in different fields who would like to learn more or teach themselves fundamentals of computer graphics. It also serves as a useful reference for computer artists and animators, who use CG software and would like a better understanding of what goes on behind the scenes of the CG application programs
Bibliography Includes bibliographical references (pages [147]-148) and index
Notes System requirements for accompanying disc : IBM PC or compatible with 486, Pentium, or higher CPU ; Windows 95 or higher ; 8 MB RAM ; SVGA monitor
Subject Computer graphics.
Author Pai, Rajesh.
LC no. 98024060
ISBN 0387948988 softcover alkaline paper