Description |
x, 152 pages, 4 pages of plates : illustrations ; 23 cm + 1 computer optical disc (CD-ROM)(4 3/4 in.) |
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4 3/4 in |
Contents |
1. Introduction -- 2. Modeling -- 3. Animation -- 4. Rendering -- 5. Postproduction -- 6. The Future |
Summary |
For anyone interested in learning how to create their own computer graphics - from 3D models to animations with special effects - this book and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics (CG). This book can be used as a text or supplement for an introductory course in CG. The only prerequisite is that the student have access to a PC. It also provides an excellent introduction to CG for professionals in different fields who would like to learn more or teach themselves fundamentals of computer graphics. It also serves as a useful reference for computer artists and animators, who use CG software and would like a better understanding of what goes on behind the scenes of the CG application programs |
Bibliography |
Includes bibliographical references (pages [147]-148) and index |
Notes |
System requirements for accompanying disc : IBM PC or compatible with 486, Pentium, or higher CPU ; Windows 95 or higher ; 8 MB RAM ; SVGA monitor |
Subject |
Computer graphics.
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Author |
Pai, Rajesh.
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LC no. |
98024060 |
ISBN |
0387948988 softcover alkaline paper |
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