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Book Cover
E-book

Title Performance and technology : practices of virtual embodiment and interactivity / edited by Susan Broadhurst and Josephine Machon
Published Basingstoke [England] ; New York : Palgrave Macmillan, 2006
Online access available from:
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Description 1 online resource (xx, 203 pages) : illustrations, maps
Contents Introduction : Body, space and technology / Susan Broadhurst and Josephine Machon -- Bodies without bodies / Susan Melrose -- Truth-seeker's allowance : digitising Artaud / Steve Dixon -- Transformed landscapes : the choreographic displacement of location and locomotion in film / John Cook -- Saira virous : game choreography in multiplayer online performance spaces / Johannes Birringer -- Artistic considerations in the use of motion tracking with live performers : a practical guide / Robert Wechsler -- Materials vs. content in digitally mediated performance / Mark Coniglio -- Learning to dance with angelfish : choreographic encounters between virtuality and reality / Carol Brown -- Kinaesthetic traces across material forms : stretching the screen's stage / Gretchen Schiller -- Sensuous geographies and other installations : interfacing the body and technology / Sarah Rubidge -- Body waves sound waves : optik live sound and performance / Barry Edwards and Ben Jarlett -- Intelligence, interaction, reaction, and performance / Susan Broadhurst -- The tissue culture and art project : the semi-living as agents of irony / Oron Catts and Ionat Zurr -- Addenda, phenomenology, embodiment : cyborgs and disability performance / Petra Kuppers -- Technology as a bridge to audience participation? / Christie Carson
Summary This exciting and timely collection of writings from international contributors who specialize in a diverse range of digital art and performance practices, surveys various aspects of performance and technology. The discussions interrogate the interaction between new technologies and performance practice. Furthermore, in an innovative way, they link the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation. Not only do bodies morph and (de)morph but their identities consequently become destabilized. In certain technological practices, physicality is both transcended and ludically inscribed - the play (jouer)being all. Consequently, digital practices potentiate creative and aesthetic possibilities and demand new perceptive strategies that not only affirm sensate presence but also 'deceive'. This ground-breaking volume identifies a new performance practice at the cutting-edge of experimentation and, at the same time, explores the evolution of new art practices. Especially, practices that are pivotal in alternative and also mainstream performance and popular culture. Featuring contributions from both key academics and practitioners, this collection will be essential reading for all those interested in the links between new technologies (including motion tracking, artificial intelligence, biotechnology and animation, amongst others) and performance
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Technology and the arts.
Genre/Form Digital art.
Form Electronic book
Author Broadhurst, Susan.
Machon, Josephine, 1979-
Palgrave Connect (Online service)
LC no. 2006048581
ISBN 0230288154 (electronic bk.)
0230316549 (electronic bk.)
9780230288157 (electronic bk.)
9780230316546 (electronic bk.)
(print)