Intro -- The Socializing Voyageof the Video Game Player Abstract -- CONTENTS -- PREFACE -- INTRODUCTION: THE SOCIALIZING VOYAGE AND ITS TRAVEL STOPS -- SIMULATION -- EMBED THIS SELF IN SOCIAL SITUATIONS -- ANTICIPATION -- SOCIAL PROJECTION THROUGH THE CHARACTER -- SOCIAL PROJECTION THROUGH A SOCIAL SITUATION -- EXPERIMENTATION -- THE SUBJECTIFICATION MOVEMENT OF THE PLAYER -- AWARENESS OF THE GAME -- EMBEZZLEMENT -- MODDING AT THE PLAYER RESCUE -- CHEATING AND ITS "MOMENTS" -- INTERDEPENDENCIES -- AWARENESS OF PLAYER REGULATIONS AND PRACTICE -- EXTRA-REGULATION
CONTROL VIDEO GAMING BY ITS DURATION -- CONTROL VIDEO GAMING WITH GAME CONTENT -- COMPLETION OF THE PROCESS OF CIVILIZATION PLAYER -- MONITORING THIS "WILD" PLAYER -- INTERNALIZING THE STRESS AND IMPULSES -- CONCLUSION: THE VIDEO-LUDOLOGICAL SOCIALIZATION THROUGH IDENTITY-VOYAGE -- GLOSSARY -- BIBLIOGRAPHY -- SITOGRAPHY -- INDEX -- LIST OF TABLE