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Book Cover
E-book
Author Pederson, Claudia Costa, author.

Title Gaming utopia : ludic worlds in art, design, and media / Claudia Costa Pederson
Published Bloomington, Indiana : Indiana University Press, [2021]

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Description 1 online resource (ix, 266 pages) : illustrations, map
Contents The Avant-Garde Plays -- Action, Participation, and the Digital Avant-Garde -- Cybernetic Ecologies of Art and Counterculture -- Gaming Electronic Civil Disobedience -- A Dreampolitik of Persuasive and Other Queer Games -- Conclusion: Unfinished Processes
Summary "In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world"-- Provided by publisher
Bibliography Includes bibliographical references and index
Notes Description based on online resource; title from digital title page (viewed on February 15, 2021)
Subject Video games -- Social aspects
Utopias.
utopian literature.
utopias.
GAMES / Video & Electronic
Utopias
Video games -- Social aspects
Form Electronic book
LC no. 2020026117
ISBN 0253054508
9780253054524
0253054524
9780253054500