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Book Cover
E-book
Author Radzikowska, Milena, author

Title Design and the digital humanities : a handbook for mutual understanding / Milena Radzikowska, Stan Ruecker
Edition New edition
Published Bristol : Intellect Books, 2021

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Description 1 online resource : illustrations (black and white)
Notes <p>Introduction</p><ul><li>Selling the Value of Design<ol><li>The Epistemological Modes of Knowledge Production</li><li>Change is scary<ol><li>i) Territory of Possible Engagements</li><li>ii) Moving the Goalposts</li></ol></li><li>What expertise looks like<ol><li>i) Who are Designers?</li><li>ii) Who are the Digital Humanists?</li></ol></li></ol></li></ul><ul><li>iii) What Expertise in Collaboration Looks Like</li></ul><ol><li>EXERCISES: Meaning</li></ol><ul><li>Creating understanding<ol><li>Defining DH<ol><li>i) What do Digital Humanists Do?</li></ol></li><li>Defining design<ol><li>i) Is There Such Thing As Good Design? If So, What Is It?</li><li>ii) Why Design Matters</li></ol></li></ol></li></ul><ul><li>iii) Critical Design</li></ul><ol><li>iv) What do Designers Do?</li></ol><ol><li>What is Publishable</li><li>Case study 1: how design students define themselves</li><li>EXERCISES: Form and text</li></ol><ul><li>Misunderstandings<ol><li>Terms from DH<ol><li>i) Text Encoding</li><li>ii) Structured Data</li></ol></li></ol></li></ul><ul><li>iii) Federated Data</li></ul><ol><li>iv) Linked Data: A Brief Historical Foray into the Memex</li></ol><ol><li>Terms from Design<ol><li>i) Sketches<ul><li>Types of sketches</li></ul></li><li>ii) Three Forms of User-Centered Design</li></ol></li></ol><ul><li>iii) Design Thinking</li></ul><ol><li>iv) Reframing</li><li>v) Gestalt</li></ol><ol><li>Claim Games<ol><li>i) Research</li><li>ii) Projects and Research Projects</li></ol></li></ol><ul><li>iii) Image</li></ul><ol><li>iv) Text</li><li>v) Prototypes</li><li>vi) Metaphors and Other Figures of Speech</li></ol><ul><li>vii) Iteration</li></ul><ol><li>Case study: what's a book?</li><li>EXERCISES: Collections and territories</li></ol><ul><li>Meeting points<ol><li>Humanities visualization<ol><li>i) Why Graphical Representation?</li><li>ii) Rich Prospect Browsing</li></ol></li></ol></li></ul><ul><li>iii) Proposing New RPB Principles and Tools<ul><li>Principle of Participation</li><li>Principle of Association</li><li>Principle of Contexuality</li><li>Principle of Pluralism</li></ul></li></ul><ol><li>iv) A Critical Challenge to the Power Embedded in Prospect and Refuge</li></ol><ol><li>Case studies: DH-based visualizations created by undergraduate design students<ol><li>i) BigSee</li><li>ii) Structured Surfaces</li></ol></li></ol><ul><li>iii) Results</li></ul><ol><li>iv) What We'd Change</li></ol><ol><li>Case studies: Decision Support Systems<ol><li>i) Descriptive Reflections</li><li>ii) Design Z (Gears)</li></ol></li></ol><ul><li>iii) Design A+1 (Bars & Sliders)</li></ul><ol><li>iv) Design B (Lines & Dots)</li><li>v) Analytical Reflection</li><li>vi) Feminist RPB in Manufacturing DSS</li></ol><ul><li>vii) Critical Reflection Using Feminist HCI</li><li>viii) Reflection Using a Critical Design Framework</li></ul><ol><li>EXERCISES: Data visualization and interface design</li></ol><ul><li>Working better together: interdisciplinary research in practice<ol><li>Developing interdisciplinary researchers<ol><li>i) Undergraduate Interdisciplinary Researchers</li><li>ii) Masters-Level Interdisciplinary Researchers</li></ol></li></ol></li></ul><ul><li>iii) PhD-Level Interdisciplinary Researchers</li></ul><ol><li>iv) Resource Needs</li><li>v) Critical Non-Tangibles</li></ol><ol><li>What is Respectable?</li><li>Project management for interdisciplinary researchers<ol><li>i) Ways of Collaborating</li><li>ii) Delegation vs Collaboration</li></ol></li></ol><ul><li>iii) Cross Disciplinary Lessons Learned</li></ul><ol><li>Managing people who are sensitive to their surroundings<ol><li>i) Designers as Paramecium<ul><li>Tenacity, or Sticking it Out</li><li>Repetition: Same Shit, Different Pile</li><li>Comparison: One Person's Poison is Another Person's Nutrient</li><li>Community: A World of Paramecia</li><li>Changing the World</li><li>From Bad to Worse: What if the Choice is Between Greater Poison and Lesser Poison?</li><li>From Good to Better: Choosing Among Nutrients</li><li>Discontinuity, or Sudden Death</li><li>Unanticipated Side-Effects</li><li>Reality Check: Taking a Few Roughs with a Smooth</li></ul></li><li>Case study: Interdisciplinary research project charter<ol><li>i) The Project Charter</li><li>ii) Most Recent Additions and Considerations</li></ol></li><li>EXERCISES: Planning</li></ol></li></ol><ul><li>Our Journey Continues<ol><li>From the Digital to the Physical</li><li>Design for Peace and Reconciliation</li><li>Collaborative</li><li>Design Concepts Lab</li><li>Final thoughts</li><li>EXERCISES: Intellectual territories</li></ol></li></ul>
Description based on CIP data; resource not viewed
Subject Design and technology.
Digital humanities.
Web-based user interfaces -- Design
digital humanities.
Design and technology.
Digital humanities.
EDUCATION / Arts in Education
Form Electronic book
Author Ruecker, Stan, author
ISBN 9781789383607
1789383609
9781789383591
1789383595