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E-book
Author Rapo, Andrew.

Title Understanding Macromedia Flash 8 ActionScript 2
Edition [2nd edition] / Andrew Rapo, Alex Michael
Published New York : Focal Press, 2013
Online access available from:
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Contents Introduction -- Understanding Macromedia Flash 8 ActionScript 2<BR id="CRLF"><BR id="CRLF">Flash Fundamentals<BR id="CRLF"><BR id="CRLF">1 -- An Introduction to ActionScript 2 Programming Tools in Flash 8<BR id="CRLF">2 -- Timelines, Layers, The Stage, MovieClips, and the Library<BR id="CRLF">3 -- Events and Event Handlers<BR id="CRLF">4 -- External ActionScript Class Files<BR id="CRLF"><BR id="CRLF">ActionScript 2.0 Fundamentals<BR id="CRLF"><BR id="CRLF">5 -- A Brief Overview of ActionScript2 Programming<BR id="CRLF">6 -- Transitioning from AS1 Classes to AS2 Classes<BR id="CRLF">7 -- The Anatomy Of A Class<BR id="CRLF">8 -- The Building Blocks of Code<BR id="CRLF">9 -- Organizing Code With Functions<BR id="CRLF">10 -- Arrays<BR id="CRLF">11 -- Inheritance and Polymorphism<BR id="CRLF"><BR id="CRLF">Built-in Classes<BR id="CRLF"><BR id="CRLF">12 -- Built-in Classes<BR id="CRLF">13 -- Built-in Classes: The MovieClip Class<BR id="CRLF">14 -- Built-in Classes: The Key Class<BR id="CRLF">15 -- Built-in Classes: The Sound Class<BR id="CRLF">16 -- Built-in Classes:The XML Class<BR id="CRLF"><BR id="CRLF">Using ActionScript To Build A Game -- Astro Sweeper<BR id="CRLF"><BR id="CRLF">17 -- Designing a Game<BR id="CRLF">18 -- Building the Game -- Phase I: The FLA and the GameController<BR id="CRLF">19 -- Building the Game -- Phase II: Movement and Powerups<BR id="CRLF">20 -- Building the Game -- Phase III: The Complete Game<BR id="CRLF"><BR id="CRLF">Appendices<BR id="CRLF">Appendix A -- ActionScript Terminology<BR id="CRLF">Appendix B -- Key Codes
Subject ActionScript (Computer file)
Form Electronic book
Author Michael, Alex.
ISBN 1136143734
9781136143731