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Book Cover
E-book
Author Rowlands, Timothy

Title Video Game Worlds : Working at Play in the Culture of Everquest
Published Walnut Creek : Left Coast Press, 2012

Copies

Description 1 online resource (203 pages)
Contents 1. Introduction; 2. The Emergence of the Dominant Strategy; 3. The Holy Trinity Camp Group; 4. A Textual Reality; 5. The Membership Career; 6. Playing at Empire; 7. Whither Open Space?; 8. Conclusion; Glossary; References; Index; About the Author
Summary As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This gr
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Video games -- Social aspects
GAMES -- Video & Electronic.
Video games -- Social aspects
Form Electronic book
LC no. 2011026449
ISBN 9781611320695
1611320690
1611320682
9781611320688
1611320674
9781611320671