Description |
xxvii, 515 pages : illustrations ; 24 cm |
Series |
Yourdon Press computing series |
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Yourdon Press computing series.
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Contents |
Ch. 1. What is Analysis and Design? -- Ch. 2. The Project Charter -- Ch. 3. The Context Model -- Ch. 4. The Event Model -- Ch. 5. The Information Model -- Ch. 6. The Interface Prototype -- Ch. 7. Wrapping up the Analysis Phase -- Ch. 8. The Architecture Model -- Ch. 9. Relational Database Design -- Ch. 10. Graphical User Interface Concepts -- Ch. 11. External Interface Design -- Ch. 12. Internal Component Design -- Ch. 13. Ten Myths of Client/Server Development -- Appendix. McVet Case Study |
Summary |
This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work. Expert David Ruble introduces a project decision making framework that helps analysts and users to work together to define measurable, business-focused objectives for new software systems. He brings unprecedented rigor to event modeling, showing how to systematically decompose business events from the conceptual level, all the way down to the mouse-clicks and keystrokes of event-driven applications. Practical Analysis and Design for Client/Server and GUI Systems is essential reading for developers, analysts, project managers, senior IT executives, information architects, and any software professional responsible for the success of a client/server project |
Notes |
Includes index |
Bibliography |
Includes bibliographical references (pages 507-509) and index |
Subject |
Client/server computing.
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Graphical user interfaces (Computer systems)
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LC no. |
97009895 |
ISBN |
013521758X (cloth : alk. paper) |
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