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Book Cover
E-book
Author Smith, Frank L., III

Title Cyber Wargaming Research and Education for Security in a Dangerous Digital World
Published Washington : Georgetown University Press, 2024

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Description 1 online resource (239 p.)
Contents Cover -- Other Titles of Interest from Georgetown University Press -- Title page -- Copyright page -- Contents -- Illustrations -- Acknowledgments -- 1 Shall We Play a Game? Fundamentals of Cyber Wargaming -- Part I: Research Games -- 2 Cyber Wargames as Synthetic Data -- 3 Wargame Research on Cyber and Nuclear Crisis Dynamics -- 4 Wargaming International and Domestic Crises: Island Intercept and Netwar -- 5 Imperfect Information in Conventional Wargaming -- 6 Adding Time to the Cyber Kill Chain: The "Merlin" Tool for Wargaming
7 Games within Games: Cognition, Social Groups, and Critical Infrastructure -- Part II: Educational Games -- 8 Playful Learning about Cybersecurity -- 9 The Cyber 9/12 Strategy Challenge: Feedback Loops for Student Success -- 10 The Evolution of the North American Electric Reliability Corporation's Grid Security Exercise -- 11 Breaching the C-Suite: Cyber Wargaming in the Private Sector -- 12 Develop the Dream: Prototyping a Virtual Cyber Wargame -- 13 Breathing Life into Military Doctrine through Cyber Gameplay -- 14 Matrix Game Methodologies for Strategic Cyber and Information Warfare
Part III: Conclusion -- 15 Balancing Zealots and Skeptics About Emerging Technology: A Wargaming Blueprint for Innovation -- Index -- Contributors
Notes Description based upon print version of record
Subject War video games.
Strategy.
Cyberspace operations (Military science) -- Computer simulation
Strategy
War video games
Form Electronic book
Author Kollars, Nina A
Schechter, Benjamin H
Reddie, Andrew W
Booth, Ruby E
Goldblum, Bethany L
Lakkaraju, Kiran
Reinhardt, Jason C
Schneider, Jacquelyn
Shaffer, Rachael
ISBN 9781647123963
1647123968