A .NET Snapshot; A Crash Course in XNA; Planning Your Game; The Map Editor; The Character Editor; Bringing It to the Game; Particle Mayhem; XACT Audio, Rumble, and More; Scripting, AI, and Depth (and Death); Menus, a HUD, and Deployment; Postprocessing Effects; Networking
Summary
Looks at the basic process, along with tips and shortcuts, on creating a game with Microsoft XNA 2.0