Description |
1 online resource (169 pages) |
Contents |
Cover -- Contents -- Preface -- Acknowledgments -- About the Author -- Chapter 1 -- Why Create an Experience? -- What is an Experience? -- So Who Has Time for Experiences in the Classroom? -- Brain-Compatible Learning -- The Power of Reflection -- Reflection Questions for Teachers -- Chapter 2 -- How to Create an Experience -- Preparing a Classroom Environment Conducive to Experiences -- Strategies for Creating Experiences -- Putting It all Together-Creating Your Own Experiences -- Other Ideas for Experiences -- Reflection Questions for Teachers -- Chapter 3 -- How DoYou Assess an Experience? -- Traditional Versus Authentic Assessment -- Reflection as Formative Assessment -- Aligning Your Experiences to Standards -- Why Standards-Based? -- Reflection as Summative Assessment -- Other Considerations -- Reflection Questions for Teachers -- Chapter 4 -- Sample Experiences -- Rapport-Building Activity: Guess Who Had This for Dinner -- Rapport-Building Activity: Eliminator -- Rapport-Building Activity: Morning Move-Around -- Rapport-Building Activity: The Wave -- Rapport-Building Activity: Two Truths and a Lie -- Rapport-Building Activity: The Name Game -- Rapport-Building Activity: Thumper -- Rapport-Building Activity: Old-Fashioned Sing-Down -- Experience: Musical Moment -- Experience: The Reveal -- Experience: Debate Shift-Around -- Narrative: Save the Princess -- Narrative: Counter-Terrorism -- Experience: The Arrest -- Experience: Shelter -- Experience: The Scream -- Experience: The Fire -- Simulation Game: Power -- Simulation Game: Island Survival -- Simulation Game: The Salesperson -- Simulation Game: Witch Hunt -- Simulation Game: The Farm -- Narrative: Crime Lab -- Narrative: Roller Coaster Designer -- Making Experiences Work for You -- Resource A. Reproducible Handouts -- Song Reflection Report -- Save the Princess -- Counter-Terrorism |
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The Scream -- Power -- Island Survival -- The Salesperson -- The Farm Game -- Crime Scene Lab Report -- Resource B. Additional Resources -- Brain-Based Learning Fun Kit -- Web Sites about Brain-Based Learning -- Web Sites about Simulation Games -- References -- Index |
Summary |
Discover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences |
Notes |
Print version record |
Subject |
Education, Secondary.
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|
secondary education.
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Education, Secondary
|
Form |
Electronic book
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ISBN |
9781412963367 |
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1412963362 |
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