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Author Advances in Computer Games (Conference) (12th : 2009 : Pamplona, Spain)

Title Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009 : revised papers / H. Jaap van den Herik, Pieter Spronck (eds.)
Published Berlin ; New York : Springer, ©2010

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Description 1 online resource (xiv, 231 pages) : illustrations
Series Lecture notes in computer science, 0302-9743 ; 6048
LNCS sublibrary: SL 1-theoretical computer science and general issues
Lecture notes in computer science ; 6048.
LNCS sublibrary. SL 1, Theoretical computer science and general issues.
Contents Adding expert knowledge and exploration in Monte-Carlo tree search / Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock, Arpad Rimmel, and Olivier Teytaud -- A lock-free multithreaded Monte-Carlo tree search algorithm / Markus Enzenberger and Martin Müller -- Monte-Carlo tree search in Settlers of Catan / István Szita, Guillaume Chaslot, and Pieter Spronck -- Evaluation function based Monte-Carlo LOA / Mark H.M. Winands and Yngvi Björnsson -- Monte-Carlo kakuro / Tristan Cazenave -- A study of UCT and its enhancements in an artificial game / David Tom and Martin Müller -- Creating an upper-confidence-tree program for Havannah / Fabien Teytaud and Olivier Teytaud -- Randomized parallel proof-number search / Jahn-Takeshi Saito, Mark H.M. Winands, and H. Jaap van den Herik -- Hex, braids, the crossing rule, and XH-search / Philip Henderson, Broderick Arneson, and Ryan B. Hayward -- Performance and prediction : Bayesian modelling of fallible choice in chess / Guy Haworth, Ken Regan, and Giuseppe Di Fatta -- Plans, patterns, and move categories guiding a highly selective search / Gerhard Trippen -- 6-man chess and zugzwangs / Eiko Bleicher and Guy Haworth -- Solving kriegspiel endings with brute force : the case of KR vs. K / Paolo Ciancarini and Gian Piero Favini -- Conflict resolution of chinese chess endgame knowledge base / Bo-Nian Chen, Pangfang Liu, Shun-Chin Hsu, and Tsan-sheng Hsu -- On drawn K-in-a-row games / Sheng-Hao Chiang, I-Chen Wu, and Ping-Hung Lin -- Optimal analyses for 3 x n AB games in the worst case / Li-Te Huang and Shun-Shii Lin -- Automated discovery of search-extension features / Pálmi Skowronski, Yngvi Björnsson, and Mark H.M. Winands -- Deriving concepts and strategies from chess tablebases / Matej Guid, Martin Možina, Aleksander Sadikov, and Ivan Bratko -- Incongruity-based adaptive game balancing / Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, and Matthias Rauterberg -- Data assurance in opaque computations / Joe Hurd and Guy Haworth
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Video games -- Programming -- Congresses
Artificial intelligence -- Congresses
Artificial intelligence.
Artificial Intelligence
Video Games -- trends
artificial intelligence.
Informatique.
Artificial intelligence
Video games -- Programming
Computerspiel
Programmierung
Taipei <2005>
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Herik, H. J. van den (Hendrik Jacob)
Spronck, Pieter
LC no. 2010926225
ISBN 9783642129933
3642129935
9783642129926
3642129927
1280386460
9781280386466
9786613564382
6613564389