Description |
1 online resource (275 pages) |
Contents |
Front Cover; Dedication; Contents; Preface; Acknowledgments; Author; Chapter 1 -- Introduction; Chapter 2 -- Observations, Equations, and Numbers; Chapter 3 -- Euler-Newton Equations or Navier-Stokes Equations; Chapter 4 -- The Early Days of Computational Fluid Dynamics; Chapter 5 -- Kolmogorov and Turbulence; Chapter 6 -- Introduction to Fluid Animation; Chapter 7 -- Intermezzi; Chapter 8 -- A Simple Fluid Solver; Chapter 9 -- The Little Computers Who Can Handle Fluids; Chapter 10 -- The Smart Phones That Can Handle Fluids; Chapter 11 -- Fluid FX: Version 2.0 of Autodesk Fluid |
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Chapter 12 -- Show Time! MAYA Fluid EffectsChapter 13 -- Fluids on Arbitrary Surfaces; Chapter 14 -- Control Freaks! How to Make Fluids Do What We Want; Chapter 15 -- Real Experiments, Computer Experiments, and Validation; Chapter 16 -- Epilogue: Let's Call It Quits; Back Cover |
Summary |
"Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also gives one-paragraph summaries of the material after each section for reinforcement"--Back cover |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Computer animation.
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computer animation.
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COMPUTERS -- Programming -- Games.
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Computer animation
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Form |
Electronic book
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