Description |
1 online resource (229 p.) |
Series |
New York Academy of Sciences Ser |
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New York Academy of Sciences Ser
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Contents |
Intro -- Learning and the E-Generation -- Copyright -- Contents -- Foreword -- Chapter 1 Learning in a Digital World -- Starting Points -- Hopes, Dreams and Nightmares -- Why Is the Supportive Evidence so Hard to Find? -- How does Psychological Theory Illuminate the Educational Debate? -- How Can We Bridge the Home School Digital Divide? -- Risks, Skills and Opportunities -- Conclusions -- Chapter 2 How do People Learn? -- Introduction -- What is Learning? -- Beyond General Theories of Learning -- What About the Quality of Learning? -- Active Versus Passive Learning |
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Preferred Learning Styles -- What About the Learner? -- Risks, Skills and Opportunities -- Conclusions -- Chapter 3 Social Interactions and Written Communication -- Introduction -- Communicating Online -- Changes in Written Language -- Abbreviations Mediated Through Technology -- The Effects of Text Abbreviations on Literacy Skills -- Risks, Skills and Opportunities -- Conclusions -- Chapter 4 E-books, E-Readers and Tablets, Are they the Way Forward? -- Introduction -- E-books: Are they Effective Teaching Tools or an Adjunct to Real Reading Activities? |
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Promoting Collaboration and Peer-Group Interactions -- Adult Instruction is Still Important -- The Benefits of Kindles and iPads -- Mobile Technology and Second Language Learning -- What About Those at Risk of Reading Difficulties? -- A Multisensory Experience -- Risks, Skills and Opportunities -- Conclusions -- Chapter 5 Becoming Digitally Literate -- Introduction -- Engaging with New Forms of Literacy -- So Which Literacy Skills are Required to Become a Digital Native? -- The Multimodal Landscape -- Visual Literacy and Visual Representations -- How Can Visual Representations Support Learning? |
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Risks, Skills and Opportunities -- Conclusions -- Chapter 6 Social Networking as an Educational Tool -- Introduction -- Facebook as a Popular Networking Tool -- Social Capital -- Social Networking in Educational Contexts -- So Why is the Educational Use of an SNS Different from Using a Virtual Learning Environment (VLE)? -- Where Does This Leave Us? -- The Need to Establish Rules of the Game: Netiquette -- Risks, Skills and Opportunities -- Conclusions -- Chapter 7 Absorbed by Technology -- Introduction -- Addiction and Wellbeing -- Time Wasting -- Driven by the Fear of Missing Out (FOMO) |
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The Interplay of Cognition and Internet Activity -- Are Multitaskers Always at a Disadvantage? -- Going with the Flow -- So What are Young People Learning? -- Risks, Skills and Opportunities -- Conclusions -- Chapter 8 Games, Learning and Education -- Introduction -- The Nature of Games -- Simply Addicted to Games? -- Games and Learning -- Is Gaming a Panacea for Educational Ills? -- The Future of Games for Learning -- Risks, Skills and Opportunities -- Conclusions -- Chapter 9 Misbehaviour or Merely Misunderstanding? -- Introduction -- What is Academic Dishonesty? |
Notes |
Description based upon print version of record |
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Prevalence Rates of Academic Malpractice |
Genre/Form |
Electronic books
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Form |
Electronic book
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ISBN |
9781118897577 |
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1118897579 |
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