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Book Cover
Book
Author Demers, Owen.

Title Digital texturing & painting / by Owen Demers ; contributing author & edited by Christine Urszenyi
Published Indianapolis, IN : New Riders, [2002]
©2002

Copies

Location Call no. Vol. Availability
 WATERFT  006.69 Dem/Dta  AVAILABLE
Description xv, 334 pages : color illustrations ; 26 cm + 1 computer optical disc (4 3/4 in.)
Contents Introduction: What Is Texture? -- 1. The Fine Art of Seeing and Dissecting -- 2. Reference Materials, Textures, and Practical Stuff -- 3. Color Theory -- 4. Paintings -- 5. Making Decisions -- 6. The Project: Technical Preparation -- 7. The Bandana: A Simple Tile and Scanned Texture -- 8. Steel Braided Hoses: A Small Tileable Texture -- 9. The Tire: Adding Detail with Displacement Maps -- 10. Axle's Face: Texturing Polygons -- 11. The Goggles: Procedural Textures -- 12. The Car Body: Complexity of Texture -- 13. The Fin: Texturing Uneven Surfaces -- 14. Axle's Chest: Sculpting, Painting, and Projections -- 15. Wrap-Up: Some Things to Think About
Bibliography Includes bibliographical references (page [324-325]) and index
Subject Computer graphics.
Three-dimensional display systems.
Genre/Form Digital art.
Author Urszenyi, Christine.
LC no. 00100497
ISBN 0735709181
Other Titles Digital texturing and painting
Texturing & painting