Description |
1 online resource (185 pages) |
Contents |
Cover; Table of Contents; About the Author; Preface; Acknowledgments; Why Flash?; How to Use This Book; Chapter 1: The Flash Interface; Chapter 2: ActionScript Basics; Chapter 3: Navigation; Chapter 4: Working With Text and Keystrokes; Chapter 5: Presenting and Storing Information in Arrays; Chapter 6: Questionnaire Tools; Chapter 7: Condition Assignment and Randomization; Chapter 8: Using Timers and Recording Reaction Time; Chapter 9: Saving Data; Chapter 10: Putting Your Program Online; Resources Index; Subject Index |
Summary |
Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started to take advantage of it to collect data online. Flash Programming for the Social and Behavioral Sciences: A Simple Guide to Sophisticated Online Surveys and Experiments is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques required for one aspect of programming an experiment, with students following instructions in italics and working through the code included in the text |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
SUBJECT |
Flash (Computer file) http://id.loc.gov/authorities/names/n97107235
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Flash (Computer file) fast |
Subject |
Web sites -- Authoring programs.
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Internet surveys -- Software
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Internet surveys
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Web sites -- Authoring programs
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Genre/Form |
Software
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Form |
Electronic book
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ISBN |
9781452263946 |
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1452263949 |
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9781452289984 |
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1452289980 |
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