Description |
xvii, 150 pages : illustrations |
|
4 3/4 in |
Contents |
Ch. 1. Introduction -- Ch. 2. Basics -- Ch. 3. Surface Algorithms -- Ch. 4. z-Buffer Shading -- Ch. 5. Shaders for Raytracing -- Ch. 6. Texture Mapping -- Ch. 7. Bump Mapping -- Ch. 8. Lighting -- Ch. 9. Foolers -- Ch. 10. Cost and Effect -- App. A. Visual Cues -- App. B. Visual Identification -- App. C. Answers to Selected Exercises -- App. D. Installing TERA |
Summary |
The CD-ROM to accompany this book is shelved at the Reserve Desk with the same Dewey number |
Bibliography |
Includes bibliographical references and index |
Notes |
System requirements: Windows 3.1, 95, 98, or NT, Macintosh Power PC, or IRIX, SUN, or LINUX |
Subject |
Computer graphics.
|
|
Three-dimensional display systems.
|
LC no. |
98052158 |
ISBN |
0195113950 |
|
9780195113952 |
|