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E-book
Author International Conference on Arts and Technology (10th : 2021 : Online)

Title ArtsIT, interactivity and game creation : Creative heritage. New perspectives from media arts and artificial intelligence ; 10th EAI International Conference, ArtsIT 2021, virtual event, December 2-3, 2021, Proceedings / Matthias Wölfel, Johannes Bernhardt, Sonja Thiel (eds.)
Published Cham, Switzerland : Springer, 2022

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Description 1 online resource (xi, 470 pages) : illustrations (some color)
Series Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-822X ; 422
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 422. 1867-822X
Contents Media Arts and Virtual Reality -- Digital art and dissipative structures -- Web-Mindscape and REFLEXION " In Sync/Out of Sync " : Biofeedback and Physical Computing in Inter active New Media Art -- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic -- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality -- Reconstructing Facial Expressions of HMD Users for Avatars in VR -- Tackling online hate speech? Play Your Role! -- Dynamic Suspense Management Through Adaptive Gameplay -- Toward Injury-Aware Game Design -- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety -- Statistical Models for Predicting Results in Professional League of Legends -- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case -- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage -- Considering Authorial Liberty in Adaptive Interactive Narratives -- Towards Inclusive and Interactive Spaces for Breakdancing -- Collaboration, Inclusion and Participation -- Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension -- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments -- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling -- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability -- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator -- Artificial Intelligence in Art and Culture -- AI in Art: Simulating the Human Painting Process -- Unusual Transformation: A Deep Learning Approach to Create Art -- Synthography - An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography -- Contextual storytelling using machine learning representations of sound and music -- Questions and answers: Important steps to let AI chatbots answer questions in the museum -- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression -- Approaches and Applications -- Design Patterns of Health Animation - Scaling pattern Languages Into a New Domain -- The Effect of Characters' Locomotion on Audience Perception of Crowd Animation -- Information presentation in autonomous shuttle busses: - What and how? -- AI Assisted Design of Sokoban Puzzles using Automated Planning -- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network -- User Study on the Effects of Explainable AI Visualizations on Non-Experts
Summary This book constitutes the refereed post-conference proceedings the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Theory and Reflections; Media Art and Virtual Reality; Games; Fusions; Approaches; Inclusion and Participation; Artificial Intelligence in Art; Artificial Intelligence in Culture; Artificial Intelligence Applications
Notes Includes author index
Online resource; title from PDF title page (SpringerLink, viewed February 17, 2022)
Subject Technology and the arts -- Congresses
Educational innovations -- Congresses
Digital storytelling -- Congresses
Digital storytelling
Educational innovations
Technology and the arts
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Wölfel, Matthias, editor.
Bernhardt, Johannes, editor.
Thiel, Sonja, editor.
ISBN 9783030955311
3030955311
Other Titles ArtsIT 2021