Description |
xxvi, 611 pages : illustrations ; 24 cm |
Contents |
1. Thinking Object-Oriented -- 2. Abstraction -- 3. Object-Oriented Design -- 4. Classes and Methods -- 5. Messages, Instances, and Initialization -- 6. A Case Study: The Eight-Queens Puzzle -- 7. A Case Study: A Billiards Game -- 8. Inheritance and Substitution -- 9. A Case Study - A Card Game -- 10. Subclasses and Subtypes -- 11. Static and Dynamic Behavior -- 12. Implications of Substitution -- 13. Multiple Inheritance -- 14. Polymorphism and Software Reuse -- 15. Overloading -- 16. Overriding -- 17. The Polymorphic Variable -- 18. Generics -- 19. Container Classes -- 20. A Case Study: The STL -- 21. Frameworks -- 22. An Example Framework: The AWT and Swing -- 23. Object Interconnections -- 24. Design Patterns -- 25. Reflection and Introspection -- 26. Distributed Objects -- 27. Implementation -- A. Source for the Eight-Queens Puzzle -- B. Source for the Billiards Game -- C. Source for the Solitaire Game |
Notes |
Previous ed. (i.e. 2nd ed.): 1997 |
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Includes index |
Bibliography |
Includes bibliographical references (pages 585-597) and index |
Subject |
Object-oriented programming (Computer science)
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LC no. |
2001045060 |
ISBN |
0201760312 |
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