Grasping reality through illusion -- Experience theater and the art of binocular illusion -- Machines to think with -- Threshold of virtual exploration -- Entering cyberspace -- Blastoff at NASA -- Birth of the VR business -- Cyberspace and serious business -- Reality on your retina -- Cool gadgets and industrial policies -- "Visual, intelligent, and personal" -- Out of the body -- Origins of drama and the future of fun -- Feel of things -- Homebrew VR -- Teledildonics and beyond -- Cyberspace and human nature
Summary
Explores the social, economic, psychological, and philosophical implications of tomorrow's technology
Analysis
Artificial intelligence
Cybernetics
Cyberspace
Notes
Cover subtitle: Exploring the brave new technologies of artificial experience and interactive worlds from cyberspace to teledildonics
Includes bibliographies and index
Bibliography
Includes bibliographical references (pages 392-399) and index