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Book

Title Cyberculture : the key concepts / David Bell ... [and others]
Published New York : Routledge, [2004]
©2004

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Location Call no. Vol. Availability
 MELB  303.4834 Bel/Cyb  AVAILABLE
Description xiv, 211 pages ; 22 cm
Series Routledge key guides
Routledge key guides.
Contents Machine derived contents note: Contents -- Introduction -- List of Concepts -- Concepts -- Bibliography -- Index -- List of Concepts -- A -- Access -- Agent -- ARPANET (Advanced Research Projects Agency) -- Artificial intelligence (AI) -- AI (movie) -- A-Life -- Avatar -- B -- Bandwidth -- Big Sky Telegraph: -- Blade Runner -- Blogging -- Body -- Bug -- Bulletin board system -- C -- Carnivore -- CERT Coordination Center -- Chat room: -- Chatterbox -- Cleveland Free-Net: -- Communications Decency Act (CDA) Community -- Community Informatics (CI) -- Community Memory -- Community networks -- Community technology centers -- Computer -- Computer-Generated Imagery (CGI) -- Computer-Mediated-Communication (CMC) -- Computer Professionals for Social Responsibility (CPSR) -- Computer Supported Cooperative Work (CSCW) -- Convergence -- Cookie -- Copyleft -- Corporate Dominance -- Cross-ownership -- Cues Filtered Out -- Cultural Imperialism -- Culture Jamming -- Cybercafes -- Cybercrime -- Cyberfeminism -- Cyberlibertarianism -- Cyberorganizing -- Cyberpet -- Cyberpunk -- Cyberspace -- Cyborg -- D -- Database -- Denial of Service -- Digerati -- Digital Art -- Digital City -- Digital Commons -- Digital Divide -- Digital Library -- Digital Signature: -- Digital Television -- Disinformation -- Distance education -- Domain name -- Dotcom -- Download -- E -- E-commerce -- Electronic democracy -- Electronic Frontier -- Electronic Frontier Foundation (EFF) -- Electronic Government (e-government) -- Electronic mail (Email) -- Electronic Village Hall (EVH) -- Encryption -- Epic -- Expert system -- F -- F2f -- FAQ: Frequently Asked Questions: -- Federal Communications Commission (FCC) -- File Transfer Protocol (FPT) -- Flaming -- Free-Net -- Free Software -- Freeware -- Fuzzy Logic -- G -- Gameboy -- Games -- Gamer -- Geek -- Gender -- Global Information Infrastructure Commission (GIIC) -- Globalization -- GNU Project -- H -- Hackers -- Hacking -- Hactivist -- Halloween Documents -- Hikikomori -- Hits -- Homepage -- Html -- http -- Hypercasualisation -- I -- Icq -- In real life (IRL) -- Identity -- Indymedia (Independent Media Centers) -- Information -- ICTs (Information and communication -- Technologies) -- Information society -- Information warfare -- Instant Messaging -- Interface -- Internet -- Internet2(r) -- Internet Caf ̌-- Internet Relay Chat -- J -- Jacking In -- Java -- Javascript -- Johnny Mnemonic -- K -- Killer App. -- L -- Lara Croft -- Lurking -- M -- Manga -- The Matrix (movie) -- Memory -- Moo -- Mud -- Municipal Information Infrastructure -- N -- Nation Information Infrastructure -- National Public Telecomputing Network -- The Net (movie) -- Netiquette -- Netizen -- Network Organisations -- Neuromancer -- Newbie -- New Cultural Politics -- New Social Movements -- Nick (nickname) -- O -- Open Source -- Otaku -- P -- Packet sniffing -- Piracy -- Pornography -- Portal -- Privacy -- Prosthetics -- Public Broadcasting -- Public Electronic Network (PEN) -- Public Policy Networks -- Public Sphere -- R -- Road Warriors -- Robot (or Bot) -- Robot exclusion standard -- S -- Search engine -- Semiotics -- Silicon Valley -- Simulation -- Slashdot -- Smileys -- Social Capital -- Social Informatics -- Social shaping of technology -- Spam -- Strange Days (movie) -- Subcultures -- Surfing -- T -- Text Messaging -- Total Recall (movie) -- Transnational Advocacy Networks -- Troll -- 2001 (movie) -- U -- Universal Access -- Url -- Uri -- Usability -- Usenet -- V -- Value-added network -- V-chip -- Virtual communities -- Virtual reality (VR) -- Virtual Social Support -- Virtuosity (movie) -- Virus -- Visible Human Project -- Voice mail -- Voyeurism -- W -- Ware -- Webcam -- Wiki -- Wired -- Wireless Application protocol -- World Wide Web (WWW, or just Web)
Summary "This comprehensive A-Z guide provides a wide-ranging and up-to-date overview of the fast-changing and increasingly important world of cyberculture. Its clear and accessible entries cover aspects ranging from the technical to the theoretical, and from movies to the everyday, including: artificial intelligence; cyberfeminism; cyberpunk; electronic government; games; hacktivists; HTML; The Matrix; netiquette; and piracy." "Fully cross-referenced, easy to use and with suggestions for further reading, this is an essential resource for anyone interested in cyberculture."--BOOK JACKET
Notes Formerly CIP. Uk
Bibliography Includes bibliographical references and index
Notes Also available online via the World Wide Web, through Taylor and Francis eBook collection
Subject Computers and civilization -- Encyclopedias.
Information technology -- Social aspects -- Encyclopedias.
Internet -- Encyclopedias.
Genre/Form Encyclopedias.
Author Bell, David, 1965 February 12-
Taylor & Francis.
LC no. 2003017827
ISBN 020364705X electronic bk
0415247535 hardback
0415247543 paperback