Description |
xiii, 172 pages ; 24 cm |
Series |
Theory, culture & society (Unnumbered |
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Theory, culture & society.
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Contents |
Preface: The Universal Touring Machine -- 1. Reading the Interface -- 2. Virtual Realism: Machine Perception and the Global Image -- 3. Spatial Effects -- 4. Pygmalion: Silence, Sound and Space -- 5. Turbulence: Network Morphology and the Corporate Cyborg |
Summary |
Why do computers have typewriter keyboards and look like televisions? Where did the idea of networks come from and why are they shaped the way they are? Why should we take digital aesthetics seriously? This book addresses these and other questions posed by a discussion of the historical formation of digital culture and its impact on contemporary life. Sean Cubitt looks beyond the computer culture that we have and asks what kind of culture we might or should have |
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This is the first full-length study to investigate the aesthetic nature and purposes of computer culture in the contemporary world. It casts a cool eye on the claims of cybertopians, tracing the globalisation of the new medium and enquiring into its effects on subjectivity and sociality. Drawing on historical scholarship, philosophical aesthetics and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process |
Bibliography |
Includes bibliographical references and index |
Subject |
Visual communication -- Digital techniques.
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Visual communication -- Digital techniques -- Moral and ethical aspects.
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Virtual reality.
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Human-computer interaction.
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Computers and civilization.
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Genre/Form |
Digital art.
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LC no. |
98061161 |
ISBN |
0761958991 : |
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0761959009 paperback |
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