Description |
195 pages : illustrations ; 24 cm |
Contents |
[Pt.] I. Political Economy of the Online Game Industry -- 1. Introduction -- 2. Sociocultural Interpretations of Digital Korea -- 3. Political Economy of the Korean Online Game Industry -- [Pt.] II. Game, Culture, and Digital Economy -- 4. eSports and Television Business in the Digital Economy -- 5. Professional Online Game Players as New Media Workers -- 6 Online Game Fans: New Audience Commodities in the New Media Era? -- [Pt.] III. Globalization and Game Empire -- 7. Adventure of Local Online Games toward Globalization -- 8 From the Cottage Industry to Transnational Media Giants |
Summary |
Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts |
Notes |
Formerly CIP. Uk |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Internet games -- Economic aspects -- Korea (South)
|
|
Internet games -- Social aspects -- Korea (South)
|
|
Video games industry -- Korea (South) -- History.
|
LC no. |
2010008161 |
ISBN |
0262014769 (hardcover : alk. paper) |
|
9780262014762 (hardcover : alk. paper) |
|