Description |
xxxiv, 533 pages : illustrations ; 25 cm |
Summary |
"This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games"--Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Subject |
Simulated environment (Teaching method)
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Electronic games.
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LC no. |
2009025589 |
ISBN |
9780470462737 |
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0470462736 |
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