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Book Cover
Book
Author Prensky, Marc.

Title Digital game-based learning / Marc Prensky
Edition Paragon House edition
Published St. Paul, MN : Paragon House, [2001]
[2007?]
©2001

Copies

Location Call no. Vol. Availability
 MELB  371.397 Pre/Dgb 2007  DUE 10-05-24
Description xv, 442 pages : illustrations ; 23 cm
Contents Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here?
Notes Originally published: New York : McGraw-Hill, 2001
Bibliography Includes bibliographical references (pages 411-430) and index
Subject Computer-assisted instruction.
Educational games.
LC no. 2006019986
ISBN 1557788634 paperback alkaline paper