Description |
xxiv, 210 pages : illustrations ; 25 cm |
Contents |
Pt. A. Setting the stage -- Ch. 1. Games? : really? -- Ch. 2. Learning basics -- Ch. 3. Experience basics -- Pt. B. A play in three acts -- Ch. 4. Engagement-education synergy -- Ch. 5. Trajectory -- Ch. 6. A design process -- Pt. C. Set design and afterthoughts -- Ch. 7. Pragmatics -- Ch. 8. Future issues -- Ch. 9. Conclusion |
Summary |
"Engaging Learning is the hands-on guide to designing learning programs and specifically simulation games that engage and educate - the type of learning we need. Illustrated with case studies, the book shows trainers and instructional designers what they have to know to create e-learning games and suggests how to do it on a budget and on a schedule. Engaging Learning also shows why this process can improve completion rates and garner rave reviews from learners. Using this revolutionary process, even the most inexperienced trainers or instructional designers can feel confident tackling the design of their own simulation or learning game."--BOOK JACKET |
Bibliography |
Includes bibliographical references (pages 195-199) and index |
Subject |
Simulation games in education -- Design and construction.
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Computer-assisted instruction.
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Author |
Connor, Marcia L.
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LC no. |
2005001852 |
ISBN |
0787975222 (alk. paper) |
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