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Book Cover
Book
Author Thompson, Jim.

Title Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth
Published Hoboken, N.J. : Wiley, [2007]
©2007

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Location Call no. Vol. Availability
 MELB  794.80536 Tho/Gdc  DUE 21-05-24
Description 192 pages : illustrations (chiefly color) ; 23 cm
Contents 1. Design theory -- History -- Non-digital games -- Shoot-'em-ups -- First-person shooter -- Platform games -- Strategy games -- Puzzle games -- Game structure types -- Case studies : game structure -- Single-player v. multiplayer -- Case studies : multiplayer/single-player -- Platform-specific design -- Realism and abstraction -- 2D and 3D games -- Case study : 2D and 3D games -- First person v. third person -- Real world to gameworld -- Storytelling in games -- Cut scenes -- Motivation and objectives -- Players' roles -- Difficulty curves -- Game design catchwords -- 2. Design process -- Starting the design process -- Design inspirations -- Research and development -- Gathering material -- Game concept -- Character concepts -- Environment concept -- Communication and writing -- Detailed design specifications -- Level design -- User interaction design -- Games editors -- Game physics -- Digital modeling -- Digital modeling applications -- 3D modeling methods -- Props and set-dressing -- Texturing -- Building a character -- Music and audio design -- 3. Design production -- The production process -- Production realities -- Tools of the trade -- Prototyping -- Pitching ideas -- Bedroom coders -- Where to from here?
Analysis Commercial & industrial art & design
Notes "A Quarto book"--T.p. verso
Bibliography Includes bibliographical references (pages 184-185) and index
Subject Computer games -- Design.
Computer games -- Programming.
Author Berbank-Green, Barnaby.
Cusworth, Nic.
LC no. 2006100240
ISBN 9780471968948 paperback
0471968943 paperback