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Mark   Medium Year
794.81526 Ste/Ngb    
      Networked graphics : building networked games and virtual environments / Anthony Steed, Manuel Fradinho Oliveira MELB, W'PONDS   Book 2009
      Networked graphics : building networked games and virtual environments / Anthony Steed, Manuel Fradinho Oliveira MELB, W'PONDS   Book 2009
      Networked graphics : building networked games and virtual environments / Anthony Steed, Manuel Fradinho Oliveira MELB, W'PONDS   Book 2009
      Networked graphics : building networked games and virtual environments / Anthony Steed, Manuel Fradinho Oliveira MELB, W'PONDS   Book 2009
794.81526 Swi/Gfa    
      Game feel : a game designer's guide to virtual sensation / Steve Swink MELB, W'PONDS   Book 2009
      Game feel : a game designer's guide to virtual sensation / Steve Swink MELB, W'PONDS   Book 2009
      Game feel : a game designer's guide to virtual sensation / Steve Swink MELB, W'PONDS   Book 2009
794.81526 Tho/Cpg : Cross-platform game development / Alan Thorn     
      Cross-platform game development / Alan Thorn MELB  Book 2008
794.81526 Tho/Gpr : Games programming / Alan Thorn     
      Games programming / Alan Thorn MELB  Book 2007
794.81526 Wel/Bdn : Beginning .NET game programming in C♯ / David Weller, Alexandre Santos Lobão, and Ellen Hatton     
      Beginning .NET game programming in C♯ / David Weller, Alexandre Santos Lobão, and Ellen Hatton MELB  Book 2004
794.81526 Wel/Jgp : J2ME game programming / Martin J. Wells     
      J2ME game programming / Martin J. Wells W'PONDS  Book 2004
794.81526 Wel/Jgp 2007 : Java ME game programming / John P. Flynt, Martin Wells     
      Java ME game programming / John P. Flynt, Martin Wells MELB  Book 2007
794.81526 Xna Hal/Xna : XNA game studio express : developing games for Windows and the Xbox 360 / Joseph Hall     
      XNA game studio express : developing games for Windows and the Xbox 360 / Joseph Hall MELB  Book 2008
794.81526 XNA Ree/Lxn : Learning XNA 3.0 / Aaron Reed     
      Learning XNA 3.0 / Aaron Reed MELB  Book 2009
794.815265 Ast/Bog : Beginning OpenGL game programming / Dave Astle, Kevin Hawkins     
      Beginning OpenGL game programming / Dave Astle, Kevin Hawkins W'PONDS  Book 2004
794.815268 Ada/Prp 2004 : Programming role playing games : with DirectX / Jim Adams     
      Programming role playing games : with DirectX / Jim Adams W'PONDS  Book 2004
794.815268 Bar/Sgp    
      Strategy game programming with DirectX 9.0 / Todd Barron MELB, W'PONDS   Book 2003
      Strategy game programming with DirectX 9.0 / Todd Barron MELB, W'PONDS   Book 2003
794.815269 Mor/Bmp : Beginning mobile phone game programming / Michael Morrison     
      Beginning mobile phone game programming / Michael Morrison MELB  Book 2005
794.815276 Bar/Dvw    
      Designing virtual worlds / Richard A. Bartle MELB, W'PONDS   Book 2004
      Designing virtual worlds / Richard A. Bartle MELB, W'PONDS   Book 2004
      Designing virtual worlds / Richard A. Bartle MELB, W'PONDS   Book 2004
      Designing virtual worlds / Richard A. Bartle MELB, W'PONDS   Book 2004
794.81536 Ada/Fog : Fundamentals of game design / Ernest Adams, Andrew Rollings     
      Fundamentals of game design / Ernest Adams, Andrew Rollings MELB  Book 2007
794.81536 Ada/Fog 2010    
      Fundamentals of game design / Ernest Adams, Andrew Rollings MELB, W'PONDS   Book 2010
      Fundamentals of game design / Ernest Adams, Andrew Rollings MELB, W'PONDS   Book 2010
      Fundamentals of game design / Ernest Adams, Andrew Rollings MELB, W'PONDS   Book 2010
      Fundamentals of game design / Ernest Adams, Andrew Rollings MELB, W'PONDS   Book 2010
2 additional entries    
794.81536 Ada/Fog 2014    
      Fundamentals of game design / Ernest Adams MELB, W'PONDS   Book 2014
      Fundamentals of game design / Ernest Adams MELB, W'PONDS   Book 2014
      Fundamentals of game design / Ernest Adams MELB, W'PONDS   Book 2014
      Fundamentals of game design / Ernest Adams MELB, W'PONDS   Book 2014
794.81536 Ada/Gma    
      Game mechanics : advanced game design / Ernest Adams, Joris Dormans MELB, W'PONDS   Book 2012
      Game mechanics : advanced game design / Ernest Adams, Joris Dormans MELB, W'PONDS   Book 2012
      Game mechanics : advanced game design / Ernest Adams, Joris Dormans MELB, W'PONDS   Book 2012
      Game mechanics : advanced game design / Ernest Adams, Joris Dormans MELB, W'PONDS   Book 2012
      Game mechanics : advanced game design / Ernest Adams, Joris Dormans MELB, W'PONDS   Book 2012
794.81536 Bat/Gde 2004 : Game design / Bob Bates     
      Game design / Bob Bates MELB  Book 2004
794.81536 Coh/Pgf : Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II     
      Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II MELB  Book 2010
794.81536 DirectX10 Jon/Bdt : Beginning DirectX 10 game programming / Wendy Jones     
      Beginning DirectX 10 game programming / Wendy Jones MELB  Book 2008
794.81536 DirectX9 Jon/Bdn : Beginning DirectX 9 / Wendy Jones     
      Beginning DirectX 9 / Wendy Jones W'PONDS  Book 2004
794.81536 Fla/Cpr    
      Critical play : radical game design / Mary Flanagan MELB, W'PONDS   Book 2009
      Critical play : radical game design / Mary Flanagan MELB, W'PONDS   Book 2009
      Critical play : radical game design / Mary Flanagan MELB, W'PONDS   Book 2009
      Critical play : radical game design / Mary Flanagan MELB, W'PONDS   Book 2009
794.81536 Kir/Itc    
      Introduction to game AI / Neil Kirby MELB, W'PONDS   Book 2011
      Introduction to game AI / Neil Kirby MELB, W'PONDS   Book 2011
794.81536 Mcg/Cgm    
      Creating games : mechanics, content, and technology / Morgan McGuire, Odest Chadwicke Jenkins MELB, W'PONDS   Book 2009
      Creating games : mechanics, content, and technology / Morgan McGuire, Odest Chadwicke Jenkins MELB, W'PONDS   Book 2009
      Creating games : mechanics, content, and technology / Morgan McGuire, Odest Chadwicke Jenkins MELB, W'PONDS   Book 2009
      Creating games : mechanics, content, and technology / Morgan McGuire, Odest Chadwicke Jenkins MELB, W'PONDS   Book 2009
794.81536 Mor/Mtd : Mobile 3D game development : from start to market / Carlos Morales, David Nelson     
      Mobile 3D game development : from start to market / Carlos Morales, David Nelson MELB  Book 2007
794.81536 Nov/Gde 2007    
      Game development essentials : an introduction / Jeannie Novak MELB, W'PONDS   Book 2007
      Game development essentials : an introduction / Jeannie Novak MELB, W'PONDS   Book 2007
794.81536 Nov/Gde 2012    
      Game development essentials : an introduction / Jeannie Novak MELB, W'PONDS   Book 2012
      Game development essentials : an introduction / Jeannie Novak MELB, W'PONDS   Book 2012
      Game development essentials : an introduction / Jeannie Novak MELB, W'PONDS   Book 2012
      Game development essentials : an introduction / Jeannie Novak MELB, W'PONDS   Book 2012
794.81536 Pro/Vkm : Video kids : making sense of Nintendo / Eugene F. Provenzo, Jr     
      Video kids : making sense of Nintendo / Eugene F. Provenzo, Jr W'PONDS  Book 1991
794.81536 Rab/Agp    
      AI game programming wisdom 2 / edited by Steve Rabin MELB  Book 2004
      AI game programming wisdom 2 / edited by Steve Rabin MELB  Book 2004
      AI game programming wisdom / edited by Steve Rabin MELB  Book 2002
      AI game programming wisdom / edited by Steve Rabin MELB  Book 2002
794.81536 Rab/Itg    
      Introduction to game development / edited by Steve Rabin W'PONDS  Book 2005
      Introduction to game development / edited by Steve Rabin W'PONDS  Book 2005
      Introduction to game development / edited by Steve Rabin W'PONDS  Book 2005
794.81536 Rol/Ara    
      Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams MELB, W'PONDS   Book 2003
      Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams MELB, W'PONDS   Book 2003
      Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams MELB, W'PONDS   Book 2003
      Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams MELB, W'PONDS   Book 2003
2 additional entries    
794.81536 Rou/Gdt    
      Game design : theory & practice / by Richard Rouse III ; illustrations by Steve Ogden MELB, W'PONDS   Book 2001
      Game design : theory & practice / by Richard Rouse III ; illustrations by Steve Ogden MELB, W'PONDS   Book 2001
794.81536 Sal/Gdr : The Game design reader : a rules of play anthology / Katie Salen and Eric Zimmerman     
      The Game design reader : a rules of play anthology / Katie Salen and Eric Zimmerman MELB  Book 2006
794.81536 Sch/Aog : The art of game design : a book of lenses / by Jesse Schell     
      The art of game design : a book of lenses / by Jesse Schell MELB  Book 2008
794.81536 Sch/Aog 2020 : The art of game design : a book of lenses / Jesse Schell     
      The art of game design : a book of lenses / Jesse Schell MELB  Book 2020
794.81536 Sch/Gta : Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell     
      Game testing all in one / Charles P. Schultz, Robert Bryant, Tim Langdell W'PONDS  Book 2005
794.81536 Sim/Igd : Inside game design / Iain Simons     
      Inside game design / Iain Simons MELB  Book 2007
794.81536 Swa/Bgd : Basic game design and creation for fun & learning / Nanu Swamy and Naveena Swamy     
      Basic game design and creation for fun & learning / Nanu Swamy and Naveena Swamy MELB  Book 2006
794.81536 Tho/Cgd : The computer game design course : principles, practices and techniques for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green and Nic Cusworth     
      The computer game design course : principles, practices and techniques for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green and Nic Cusworth MELB  Book 2007
794.81536 Tod/Gdf : Game design : from blue sky to green light / Deborah Todd     
      Game design : from blue sky to green light / Deborah Todd MELB  Book 2007
794.815360019 Isb/Bgc : Better game characters by design : a psychological approach / by Katherine Isbister     
      Better game characters by design : a psychological approach / by Katherine Isbister MELB  Book 2006
794.815711 Bat/Bgd    
      Beyond game design : nine steps towards creating better video games / Richard Bartle ... [and others] ; edited by Chris Bateman MELB, W'PONDS   Book 2009
      Beyond game design : nine steps towards creating better video games / Richard Bartle ... [and others] ; edited by Chris Bateman MELB, W'PONDS   Book 2009
794.8163 Cha/Bia : Biologically inspired artificial intelligence for computer games / Darryl Charles ... [and others]     
      Biologically inspired artificial intelligence for computer games / Darryl Charles ... [and others] MELB  Book 2008
794.8165 Mar/Gad    
      Game audio development / Aaron Marks, Jeannie Novak MELB, W'PONDS   Book 2009
      Game audio development / Aaron Marks, Jeannie Novak MELB, W'PONDS   Book 2009
      Game audio development / Aaron Marks, Jeannie Novak MELB, W'PONDS   Book 2009
      Game audio development / Aaron Marks, Jeannie Novak MELB, W'PONDS   Book 2009
3 additional entries    
794.8166 Ome/Cta    
      Creating the art of the game / Matthew Omernick MELB, W'PONDS   Book 2004
      Creating the art of the game / Matthew Omernick MELB, W'PONDS   Book 2004
794.8166 Wor/Jgg : Japanese game graphics : behind the scenes of your favorite games / by Works Corporation     
      Japanese game graphics : behind the scenes of your favorite games / by Works Corporation W'PONDS  Book 2004
794.81666 Fly/Usg    
      UnrealScript game programming all in one / John P. Flynt, Chris Caviness MELB, W'PONDS   Book 2006
      UnrealScript game programming all in one / John P. Flynt, Chris Caviness MELB, W'PONDS   Book 2006
794.816693 Direct Wih/Get : Game engine toolset development / Graham Wihlidal     
      Game engine toolset development / Graham Wihlidal W'PONDS  Book 2006
794.816693 Gau/Biw : Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier     
      Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier W'PONDS  Book 2005
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