Description |
1 online resource (181 pages) |
Contents |
Cover; Half-title; Title; Copyright; CONTENTS; INTRODUCTION; PART ONE: GETTING STARTED; PART TWO: CINELITERACY; PART THREE: ANIMATION STYLES; PART FOUR: SCHEMES OF WORK; PART FIVE: RESOURCES; GLOSSARY OF TERMS |
Summary |
Includes animation in your classroom can: improve literacy and numeracy develop critical thinking, communication and problem-solving skills; and enhance teamwork and negotiation. Animation is a playful medium. It takes the diversity, excitement and mystery of the world and gives vivid life to what we experience. Introducing animation into the classroom helps students engage with a subject, increases motivation and makes use of skills learned outside of school. This practical, cross-curricular resource contains everything needed to integrate 2D and 3D animation into the school curriculum, and |
Notes |
Print version record |
Subject |
Animated films -- Study and teaching (Secondary)
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|
Animation (Cinematography) -- Study and teaching (Secondary)
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Form |
Electronic book
|
Author |
Sercombe, Martin
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ISBN |
9781441131072 |
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1441131078 |
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