Description |
1 online resource (xi, 247 pages) |
Contents |
Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Board games in a digital culture -- Board games as paratexts -- The rise of the board game -- Summary of chapters -- The principles of paratextual board games -- Part 1 Understanding Games -- Chapter 1 Ludifying Lovecraft in Arkham Horror -- Algorithms, games, and Lovecraft -- The horror of structure and unstructure -- Rules and story -- "The inability of the human mind..." -- Chapter 2 The Lord of the Rings as Convergent Game Play -- Playing games/Playing media -- Convergence, cooperation, and contemporary media -- Playing LOTR and The Complete Trilogy -- "What to do with the time that is given to us..." -- Chapter 3 Transmedia Pathos and Plot in The Walking Dead -- Transmedia pathos -- The Walking Dead zombies and playing Walking Dead -- "You can't think forever..." -- Part 2 Understanding Media -- Chapter 4 Battlestar Galactica and Spimatic Meaning in Games -- Space and time in paratextual games -- Playing human, playing Cylon -- "So say we all..." -- Chapter 5 Mutability and Materiality in Star Trek -- Playing (with) multiple Star Treks -- Mutability in space -- "A balance of power..." -- Chapter 6 The Hunger Games and Fan Paratextual Participation -- Participatory fandom and The Hunger Games -- Playing The Hunger Games -- "The odds are ever in your favor..." -- Chapter 7 Narratives and Databases in Game of Thrones -- Networking and serialization -- Playing the seven kingdoms -- "There is no middle ground..." -- Chapter 8 Ludic Interaction in Doctor Who -- Interactive play in paratextual board games -- Ludic interaction and imaginative transformation in Doctor Who -- "This song is ending, but the story never ends..." -- Glossary -- Notes -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 |
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Chapter 7 -- Chapter 8 -- Bibliography -- List of references -- List of media -- Index |
Summary |
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Fantasy games.
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Board games.
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Motion picture plays -- Adaptations
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Television plays -- Adaptations
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Literature -- Adaptations
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Game theory.
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Media studies.
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Board games.
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GAMES -- Board.
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SOCIAL SCIENCE -- Media Studies.
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Board games
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Fantasy games
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Literature
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Motion picture plays
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Television plays
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Spel.
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Brädspel.
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Tv-spel.
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Genre/Form |
Adaptations
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Form |
Electronic book
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ISBN |
9781628927412 |
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1628927410 |
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9781628927429 |
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1628927429 |
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9781628927412 |
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1628927410 |
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9781501304972 |
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1501304976 |
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