Ch. 1. .Nettrix : GDI+ and collision detection -- Ch. 2. .Netterpillars : artificial intelligence and sprites -- Ch. 3. Managed DirectX first steps : Direct3D basics and DirectX vs. GDI+ -- Ch. 4. Space donuts : sprites revisited -- Ch. 5. Spacewar! -- Ch. 6. Spacewar3D : meshes and buffers and textures, oh my! -- Ch. 7. Adding visual effects to spacewar3D -- Epilogue : taking your next steps -- Bonus chapter : porting .Nettrix to Pocket PC -- App. A. Suggested reading -- App. B. Motivations in games -- App. C. How do I make games? -- App. D. Guidelines for developing successful games