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Book Cover
Author Harbour, Jonathan S.

Title Visual C♯ game programming for teens / Jonathan S. Harbour
Published Boston, MA : Course Technology Cengage Learning, 2011
Online access available from:
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Description 1 online resource (xvii, 442 pages) : illustrations
Contents Dungeon prerequisites -- Welcome to the Dungeon -- Drawing shapes and bitmaps with GDI+ -- Sprites and real-time animation -- Collision detection -- Playing sound effects and music -- Building the dungeon -- Creating the dungeon editor -- Rendering a dungeon level -- Adding objects to the dungeon -- Going deeper into the dungeon with portals -- Exploring the dungeon -- Creating characters and monsters -- Dialogue : trainers, vendors, and NPCs -- Fighting monsters, gaining experience, and leveling up -- Equipping gear and looting treasure -- Populating the dungeon -- Deep places of the world
Summary Annotation This guide teaches teens and other beginners how to create games using C♯ and Windows Forms (GDI+). It covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system
Notes Print version record
Subject Microsoft Visual C♯.
C# (Computer program language) -- Juvenile literature.
Computer games -- Programming -- Juvenile literature.
Genre/Form Juvenile works.
Form Electronic book
LC no. 2011920277
ISBN 1435458494 (electronic bk.)
9781435458499 (electronic bk.)