Description |
1 online resource |
Series |
Premier reference source |
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Premier reference source
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Contents |
Concepts behind serious games and computer-based trainings in health care : immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't! : the naive association of video games with aggressions as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan Göbel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan Göbel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert . [and others] -- Evaluation of serious games / Stefan Göbel, Michael Gutjahr, Sandro Hardy -- Evaluation of serious games / Stefan Göbel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean, Joe Murphy, Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school : factors influencing the use of serious games in public schools in middle germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang Bösche -- Serious games as an instrument of non-formal learning : a review of web-based learning experiences on the issues of renewable energy / Steffen Winny -- Serious games and motor learning : concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds : the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit : exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergamers for elderly persons : physical exercise software based on motion tracking within the frameowrk of ambient assisted living / Oliver Korn [and others] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Simão de Vasconcellos, Inesita Soares de Araújo |
Summary |
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Virtual reality in education.
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Shared virtual environments.
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Video games -- Design
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Career development -- Computer simulation
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Medical care -- Computer simulation
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COMPUTERS -- Educational Software.
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Computer games -- Design
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Shared virtual environments
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Virtual reality in education
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Form |
Electronic book
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Author |
Bredl, Klaus, editor
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Bösche, Wolfgang, editor
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ISBN |
9781466636743 |
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1466636742 |
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