This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period
Analysis
animal
automaton chess-player
child prodigy
detective fiction
masculinities
melancholic
monstrosity
monstrous bodies
moralities
sinner
statuesque chess-player
superhero
transhuman
Bibliography
Includes bibliographical references (pages 217-218) and index