Description |
1 online resource (424 pages) |
Contents |
Title Page; Contents; Preface; Acknowledgements; 1 LOADING; Rise of a Potential Powerful Tool; The Case of Levee Patroller; Toward a Thicker Description; What to Expect; 2 Sought: A Professional Hans Brinker; World of Reality: Levee Inspection; World of Meaning: Sensemaking; World of Play: 3D Simulation Game; Lessons Learned; 3 Toward an Innovative Training/Evaluation; Evaluating a Futuristic Scenario; Formulating Working Hypotheses; Setting Up a Futuristic Scenario; Lessons Learned; 4 Playing a Futuristic Scenario; The Participating Organizations; Setting the Facts Straight |
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Errors and ImprovementsLessons Learned; 5 Solving a Crime Is Easier; Playing the Game at Home; Rating the Exercise Every Time; Retrieving the Prevalent Gameplay Responses; Lessons Learned; 6 Opening the Black-Box; Performing in the Game; Dealing with the Virtual Failures; Retrieving the Prevalent Gameplay Patterns; Lessons Learned; 7 Knowing the Pen-and-Paper Generation; Retrieving the Questionnaire Responses; Reducing the Data; Investigating the Relationships; Lessons Learned; 8 Picture This!; Organizing the Sensemaking Test; Picturing the Learning Objectives; Picturing the Overall Results |
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Lessons Learned9 It Has an Exit Button, Right?; Setting Up a Discussion; The Impact of Levee Patroller; Suggestions for Improvement; Lessons Learned; 10 Picture That!; Playing with Digital Literates; Sensemaking by Super Experts; Interviewing the Levee Patrollers; Exercising on a Real Levee; Lessons Learned; 11 Integrating the Puzzle Pieces; Accepting the Hypotheses (or Not); Providing Additional Perspectives; Reflecting on the Puzzle; Lessons Learned; 12 The Future of Game-Based Training; Toward Sensegaming; Advice for Future Training/Evaluations |
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Recommendations for Future Research and PracticeThe Future of Levee Patroller; References; Summary; Samenvatting; Curriculum Vitae |
Notes |
Print version record |
Subject |
Computer-assistened instruction
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Educational games.
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Video games
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Problem-based learning.
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Computer games
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Educational games
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Problem-based learning
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Form |
Electronic book
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ISBN |
9781614991717 |
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1614991715 |
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