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Computer games -- Social aspects -- Handbooks, manuals, etc. : Computer games and new media cultures : a handbook of digital games studies / Johannes Fromme, Alexander Unger, editors  2012 1
Computer games -- Social aspects -- Pacific Area. : Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan  2009 1
Computer games -- Social aspects -- Periodicals : Games and culture (Online)  2006- 1
Computer games -- Social aspects -- Research -- Australia. : Computer games and Australians today / by Kevin Durkin and Kate Aisbett  1999 1
Computer games -- Social aspects -- Women. : Feminism in play / Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors  2018 1
Computer games -- Sociological aspects.   2
Computer games -- Software.   3
Special forces (Military science) -- Computer games. : Returning fire : Interventions in video game culture / A Roger Stahl production ; in collaboration with the Media Education Foundation ; written, directed.by Roger Stahl  2016 1
Storytelling -- Computer games. : Digital storytelling : a creator's guide to interactive entainment / Carolyn Handler Miller  2004 1
Computer games -- Testing : Level design : processes and experiences / Christopher W. Totten  2017 1
Computer gapacity -- Planning : Scheduling divisible loads in parallel and distributed systems / Veeravalli Bharadwaj ... [and others]  1996 1
computer gaphics. : GPU Pro 360 Guide to 3D Engine Design  2018 1
 

Computer geeks -- See Geeks (Computer enthusiasts)


  1
 

Computer-Generated 3D Imaging -- See Imaging, Three-Dimensional


The process of generating three-dimensional images by electronic, photographic, or other methods. For example, three-dimensional images can be generated by assembling multiple tomographic images with the aid of a computer, while photographic 3-D images (HOLOGRAPHY) can be made by exposing film to the interference pattern created when two laser light sources shine on an object
  1
 

Computer-Generated 3D Imagings -- See Imaging, Three-Dimensional


The process of generating three-dimensional images by electronic, photographic, or other methods. For example, three-dimensional images can be generated by assembling multiple tomographic images with the aid of a computer, while photographic 3-D images (HOLOGRAPHY) can be made by exposing film to the interference pattern created when two laser light sources shine on an object
  1
 

Computer-generated animation -- See Computer animation


  1
 

Computer Graphic -- See Computer Graphics


The process of pictorial communication, between human and computers, in which the computer input and output have the form of charts, drawings, or other appropriate pictorial representation
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  Computer graphics -- 14 Related Subjects   14
Computer graphics.   1465
Computer graphics -- Awards. : IdN decade design awards .01 .02. : kaleidoscopic age / International Designers Network  2002 1
Computer graphics -- Awards -- Asia. : IdN decade design awards .01 .02. : kaleidoscopic age / International Designers Network  2002 1
Computer graphics -- Case studies. : Mapping graphic navigational systems / compiled and edited by Roger Fawcett-Tang ; essays by William Owen  2008 1
Computer graphics -- Computer programs.   70
Computer graphics -- Computer programs -- Examinations -- Study guides. : Photoshop CS5 : basic : student manual / Chris Hale  2011 1
COMPUTERS -- Computer Graphics.   43
COMPUTERS -- Computer Graphics -- Game Programming & Design.   11
COMPUTERS -- Computer Graphics -- General.   3
COMPUTERS -- Computer Graphics -- Image Processing. : Rotoscoping : techniques and tools for the aspiring artist / Benjamin Bratt  2011 1
Computer graphics -- Congresses.   177
Computer graphics -- Data processing. : Information theory tools for computer graphics / Mateu Sbert [and others]  2009 1
Computer graphics -- Data processing -- Design and construction : 3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan  2011 1
Computer graphics -- Design.   4
Computer graphics -- Dictionaries. : The dictionary of computer graphics and virtual reality / Roy Latham  1995 1
Computer graphics -- Encyclopedias. : Encyclopedia of graphics file formats / James D. Murray and William vanRyper  1994 1
Computer graphics -- Equipment and supplies.   2
Computer graphics -- Equipment and supplies -- Periodicals   2
Computer graphics equipment industry -- Periodicals. : Document image automation update  1993 1
Computer graphics -- Examinations -- Study guides. : ECDL module 6. Presentation : ECDL--the European PC standard / by David Stott  2000 1
Computer graphics -- Handbbooks, manuals, etc : Start with a digital camera : a guide to using digital photography to create high-quality graphics / by John Odam  1999 1
Computer graphics -- Handbooks, manuals, etc.   31
Computer graphics -- History.   2
Computer graphics -- Industrial applications. : The South Bank Show: Disney/Pixar / Director: Levi, Jonathan  2009 1
Computer graphics -- Juvenile literature.   3
Computer graphics -- Lighting. : Digital lighting / [Jeremy Birn]  2000 1
Computer graphics -- Mathematical models -- Congresses. : Mathematical foundations of scientific visualization, computer graphics, and massive data exploration / Torsten Möller, Bernd Hamann, Robert D. Russell, editors  2009 1
Computer graphics -- Mathematics.   35
Computer graphics -- Mathematics -- Congresses.   7
Computer Graphics -- methods : Diagrammatic representation and inference : 6th international conference, Diagrams 2010, Portland, OR, USA, August 9-11, 2010 : proceedings / Ashok K. Goel, Mateja Jamnik, N. Hari Narayanan (eds.)  2010 1
Molecular structure -- Computer graphics -- Periodicals : Journal of molecular graphics and modelling (Online)    1
Computer graphics -- Outlines, syllabi, etc. : PowerPoint tips & tricks / author, John Hales and Lori Aldrich  2012 1
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