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Title Feminism in play / Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors
Published Cham, Switzerland : Palgrave Macmillan US, [2018]
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Description 1 online resource
Series Palgrave games in context
Contents Intro; Acknowledgements; Contents; Notes on Contributors; List of Figures; 1: Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture; Patriarchy and Power in Games; Bibliography; Part I: Neither Virgin Nor Vixen: Representations of Women; 2: Women by Women: A Gender Analysis of Sierra Titles by Women Designers; Background and Definitions; Jane Jensen's Gabriel Knight: Saying Is Not Doing; Lori Cole's Quest for Glory I: Restoring the Patriarchy; Roberta Williams's Kings Quest: Learning to Be Feminist; Roberta Williams's Phantasmagoria: A Feminist Allegory
ConclusionsBibliography; 3: The Material Undermining of Magical Feminism in BioShock Infinite: Burial at Sea; Elizabeth the Magical Feminist; Agonistic Engines and Logics; Conclusion; Bibliography; 4: From Sirens to Cyborgs: The Media Politics of the Female Voice in Games and Game Cultures; Embodiment/Physicality; Vocal (cis)-cipline; Technologizing the Voice; Disembodiment; Gender Coding and Voice Typologies; Female Masculinity/Joan of Arc; The Service Voice/Sexy Female Robot; The Scream Queen/Damsel in Distress; Transgressions/Transformations; The Public Voice of Women; Bibliography
5: The Magnificent Memory Machine: The Nancy Drew Series and Female HistoryHeroine of Her Time(s); Discovering the Historical Woman; I've Always Been the Queen: Nancy's Female Foils; Conclusion; Bibliography; 6: The Sexual Politics of Video Game Graphics; Understanding the Patriarchal Legacy of Video Game Culture: Developer Demographics, Market Demand, and Platform Design; From Action to Object: The Evolution of the Visual Pleasure of Video Game Play; The Sexual Obsession with Polygons; Conclusion: A Crisis of Technical Imagination; Bibliography; Part II: All Made Up: Gendering Assemblages
7: Women's Experiences on the Path to a Career in Game DevelopmentThe Career Pipeline of Game Development; Exposure and Access; Education and Training; Sustained Career in the Field; Discussion; Conclusion; Bibliography; 8: Rule Makers vs. Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry; Method; Issues with Women's Employment in the Japanese Game Industry; Legislative Policies and Education Reforms; Cultural Norms, Women, and Technology; Bibliography; 9: Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft
Machismo and Women's Resistance in the Brazilian HistorySexuality in Game Culture and the Emergence of WoW Girl; Sexism in WoW Girl; Methodology; The Sexuality In-game and Out-game; Final Considerations; Bibliography; 10: With Great Power Comes Great Responsibility: Video Game Live Streaming and Its Potential Risks and Benefits for Female Gamers; How Does Streaming on Twitch Work?; Trying to Get a Theoretical Handle on Twitch; What Is Different About Female Streamers?; Case Study: Spotlight on Three Female Streamers; Alinity; Hafu; SeriouslyClara; (Mis)Representation Matters?; Bibliography
Notes Part III: Beyond Feminization: Gaming and Social Futures
Description based on online resource; title from digital title page (viewed on October 24, 2018)
Subject Computer games -- Social aspects -- Women.
Video games -- Social aspects -- Women.
Internet games -- Social aspects -- Women.
Form Electronic book
Author Gray, Kishonna L., editor
Voorhees, Gerald, editor
Vossen, Emma, editor
ISBN 9783319905396 (electronic book)
3319905392 (electronic book)