Description |
xviii, 453 pages : illustrations ; 25 cm |
Contents |
Ch. 1. Interactive storytelling : a brief history -- Ch. 2. Backwater to mainstream : the growth of digital entertainment -- Ch. 3. Moving toward convergence -- Ch. 4. Interactivity and its effects -- Ch. 5. Old tools/new tools -- Ch. 6. Characters, dialogue, and emotions -- Ch. 7. Structure in interactive media -- Ch. 8. Blending entertainment with other goals -- Ch. 9. Tackling projects for children -- Ch. 10. Creating a new project : the development process -- Ch. 11. Video games -- Ch. 12. Massively multiplayer online games -- Ch. 13. The Internet -- Ch. 14. Interactive television -- Ch. 15. Cross-media productions -- Ch. 16. Smart toys -- Ch. 17. Wireless devices -- Ch. 18. Interactive cinema -- Ch. 19. Immersive environments -- Ch. 20. DVDs -- Ch. 21. Kiosks -- Ch. 22. Working as a digital storyteller -- Ch. 23. Creating your own showcase |
Summary |
"Digital Storytelling explains key strategies for conveying narrative through digital technologies based on personal experience and numerous case states, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization."--BOOK JACKET |
Notes |
Includes bibliographical references and index |
Bibliography |
Includes bibliographical references (pages 433-[434]) and indexes |
Subject |
Storytelling -- Interactive multimedia.
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Storytelling -- Computer games.
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Soils -- Effect of temperature on.
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Frozen ground.
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Digital storytelling.
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Interactive multimedia.
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Storytelling -- Data processing.
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Genre/Form |
Interactive multimedia.
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Interactive multimedia.
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Author |
Hjorth, Larissa (Lecturer)
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LC no. |
2004010366 |
ISBN |
0240805100 paperback alkaline paper |
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