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Title Level design : processes and experiences / Christopher W. Totten
Published Boca Raton, FL : CRC Press, Taylor & Francis Group, [2017]
Online access available from:
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Description 1 online resource (xxx, 378 pages)
Series Online access with DDA: Askews (Maths)
Contents Section 1. Experiencing levels -- section 2. Designing levels -- section 3. Constructing levels -- section 4. Testing levels
Summary In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.? Key Features Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Computer games -- Testing
Level design (Computer science)
GAMES / Board
Level design (Computer science)
Form Electronic book
Author Totten, Christopher W., editor.
LC no. 2016028360
ISBN 1315313383