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Book Cover
E-book
Author Pile, John F

Title 2D graphics programming for games / John Pile, Jr
Published Hoboken : CRC Press, 2013

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Description 1 online resource (xv, 224 pages)
Contents pt. 1. Getting started in 2D -- pt. 2. Motion and depth -- pt. 3. Advanced graphics -- pt. 4. Appendices
Summary The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts a
Bibliography Includes bibliographical references and index
Subject Video games -- Programming.
Computer graphics
computer graphics.
GAMES -- Video & Electronic.
COMPUTERS -- Programming -- Games.
Video games -- Programming
Computer graphics
Form Electronic book
ISBN 9781466501904
1466501901
9781299703971
1299703976