Limit search to available items
Book Cover
Book
Author Wihlidal, Graham

Title Game engine toolset development / Graham Wihlidal
Published Boston, MA : Thomson Course Technology, 2006

Copies

Location Call no. Vol. Availability
 W'PONDS  794.816693 Direct Wih/Get  AVAILABLE
Description xviii, 621 pages : illustrations ; 23 cm
Summary "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
Notes Includes "Bonus Web sites chapters on web site"--P. xvi
Includes index
SUBJECT DirectX. http://id.loc.gov/authorities/names/n96120262
Direct3D. http://id.loc.gov/authorities/names/n96081855
Microsoft .NET Framework. http://id.loc.gov/authorities/names/n2017043838
Subject Computer games -- Programming.
Computer games -- Design and construction.
C# (Computer program language)
Three-dimensional display systems -- Programming.
Visual programming (Computer science)
LC no. 2005929829
ISBN 1592009638