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E-book

Title Educational gameplay and simulation environments : case studies and lessons learned / David Kaufman and Louise Sauve, editors
Published Hershey PA : Information Science Reference, ©2010

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Description 433 pages : illustrations
Series IGI Global research collection
Contents 1. Games, simulations, and simulation games for learning / Louise Sauvé, Lise Renaud, David Kaufman -- 2. Effective educational games / Louise Sauvé -- 3. Simulation in health professional education / David Kaufman -- 4. The role of narrative in educational games and simulations / Jim Bizzocchi -- 5. Does fantasy enhance learning in digital games? / Mahboubeh Asgari, David Kaufman -- 6. Gender and digital gameplay / Jennifer Jenson, Castell de -- 7. Games in health education / Margot Kaszap -- 8. Video games and the challenge of engaging the 'net' generation / Anthony Gurr -- 9. Educational games / Castell de, Jennifer Jenson, Nicholas Taylor -- 10. Designing a simulator for teaching ethical decision-making / Michael Power, Lyse Langlois -- 11. Design of a socioconstructivist game for the classroom / Margot Kaszap, Sylvie Rail -- 12. Online multiplayer games / Louise Sauvé, Louis Villardier, Wilfried Probst -- 13. Advancing the study of educational gaming / Herbert Wideman, Ronald Owston, Christine Brown -- 14. Designing socially expressive character agents to facilitate learning / Steve DiPaola -- 15. The use of virtual reality in clinical psychology research / Patrice Renaud, Sylvain Chartier, Paul Fedoroff, John Bradford, Joanne Rouleau -- 16. The efficacy of games and simulations for learning / Louise Sauvé, Lise Renaud, David Kaufman -- 17. Collaborative online multimedia problem-based learning simulations (COMPS) / Robyn Schell, David Kaufman
18. Games for children with long-term health problems / Carolyn Watters, Sageev Oore, Hadi Kharrazi -- 19. Handheld games / Yueh-Feng Tsai, David Kaufman -- 20. The learning impact of violent video games / Alice Ireland, Nathaniel Payne -- 21. A study of biofeedback in a gaming environment / Xin Du, Stephen Campbell, David Kaufman -- 22. Initial analysis for creating a generic online educational game shell / Louise Sauvé, Lise Renaud, Mathieu Gauvin -- 23. Designing a generic educational game shell / Louise Sauvé -- 24. Usability guidelines for a generic educational game shell / Louise Sauvé -- 25. Validation of a generic educational game shell / Louise Sauvé -- 26. Formative evaluation of an online educational game / Louise Sauvé, Lise Renaud, Jérôme Elissalde, Gabriela Hanca
Summary "This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher
Analysis Educational gameplay
Simulation environments
SAGE for learning project
Role of narrative in educational games and simulations
Fantasy as an important motivational feature in digital games
Gender and digital gameplay
Games in health education
Ethical decision-making
Virtual reality technologies
Collaborative, Online, Multimedia, Problem-based Simulations (COMPS)
Bibliography Includes bibliographical references and index
Notes English
Subject Educational games -- Canada -- Case studies
Simulation games in education -- Canada -- Case studies
Educational games
Simulation games in education
Canada
Genre/Form Case studies
Form Electronic book
Author Kaufman, David, 1945-
Sauve, Louise, 1953-
IGI Global.
LC no. 2009044844
ISBN 9781615207329
1615207325