Description |
433 pages : illustrations |
Series |
IGI Global research collection
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Contents |
1. Games, simulations, and simulation games for learning / Louise Sauvé, Lise Renaud, David Kaufman -- 2. Effective educational games / Louise Sauvé -- 3. Simulation in health professional education / David Kaufman -- 4. The role of narrative in educational games and simulations / Jim Bizzocchi -- 5. Does fantasy enhance learning in digital games? / Mahboubeh Asgari, David Kaufman -- 6. Gender and digital gameplay / Jennifer Jenson, Castell de -- 7. Games in health education / Margot Kaszap -- 8. Video games and the challenge of engaging the 'net' generation / Anthony Gurr -- 9. Educational games / Castell de, Jennifer Jenson, Nicholas Taylor -- 10. Designing a simulator for teaching ethical decision-making / Michael Power, Lyse Langlois -- 11. Design of a socioconstructivist game for the classroom / Margot Kaszap, Sylvie Rail -- 12. Online multiplayer games / Louise Sauvé, Louis Villardier, Wilfried Probst -- 13. Advancing the study of educational gaming / Herbert Wideman, Ronald Owston, Christine Brown -- 14. Designing socially expressive character agents to facilitate learning / Steve DiPaola -- 15. The use of virtual reality in clinical psychology research / Patrice Renaud, Sylvain Chartier, Paul Fedoroff, John Bradford, Joanne Rouleau -- 16. The efficacy of games and simulations for learning / Louise Sauvé, Lise Renaud, David Kaufman -- 17. Collaborative online multimedia problem-based learning simulations (COMPS) / Robyn Schell, David Kaufman |
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18. Games for children with long-term health problems / Carolyn Watters, Sageev Oore, Hadi Kharrazi -- 19. Handheld games / Yueh-Feng Tsai, David Kaufman -- 20. The learning impact of violent video games / Alice Ireland, Nathaniel Payne -- 21. A study of biofeedback in a gaming environment / Xin Du, Stephen Campbell, David Kaufman -- 22. Initial analysis for creating a generic online educational game shell / Louise Sauvé, Lise Renaud, Mathieu Gauvin -- 23. Designing a generic educational game shell / Louise Sauvé -- 24. Usability guidelines for a generic educational game shell / Louise Sauvé -- 25. Validation of a generic educational game shell / Louise Sauvé -- 26. Formative evaluation of an online educational game / Louise Sauvé, Lise Renaud, Jérôme Elissalde, Gabriela Hanca |
Summary |
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher |
Analysis |
Educational gameplay |
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Simulation environments |
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SAGE for learning project |
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Role of narrative in educational games and simulations |
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Fantasy as an important motivational feature in digital games |
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Gender and digital gameplay |
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Games in health education |
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Ethical decision-making |
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Virtual reality technologies |
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Collaborative, Online, Multimedia, Problem-based Simulations (COMPS) |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
Subject |
Educational games -- Canada -- Case studies
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Simulation games in education -- Canada -- Case studies
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Educational games
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Simulation games in education
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Canada
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Genre/Form |
Case studies
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Form |
Electronic book
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Author |
Kaufman, David, 1945-
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Sauve, Louise, 1953-
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IGI Global.
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LC no. |
2009044844 |
ISBN |
9781615207329 |
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1615207325 |
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