Limit search to available items
Book Cover
Author Markey, Karen.

Title Designing online information literacy games students want to play / Karen Markey, Chris Leeder, and Soo Young Rieh
Published Lanham : Rowman & Littlefield, [2014]
Online access available from:
ProQuest Ebook Central Subscription    View Resource Record  


Description 1 online resource
Contents The promise of games for information literacy instruction -- The needs assessment -- The design of an information literacy game -- The BiblioBouts administrator interface -- The BiblioBouts game -- The methods used to evaluate BiblioBouts -- Preparing students to play BiblioBouts -- How students played BiblioBouts -- How students evaluated BiblioBouts sources -- How BiblioBouts influenced students' research papers -- How students benefited from playing BiblioBouts -- Best practices for building information literacy games -- Best practices for administrator, instructional, and user-support services -- The future of information literacy games -- Appendix A. Game diary form for students -- Appendix B. Pre-game questionnaire for students -- Appendix C. Post-game questionnaire for students -- Appendix D. Focus group interview questions for students -- Appendix E. Follow-up interview questions for students -- Appendix F. Game logs -- Appendix G. Personal interview questions for instructors -- Appendix H. Personal interview questions for library liaisons
Summary Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Educational games -- Case studies.
Educational games -- Design and construction.
Information literacy -- Study and teaching.
Genre/Form Case studies.
Case studies.
Form Electronic book
Author Leeder, Chris, 1967-
Rieh, Soo Young, 1965-
ISBN 0810891433 (electronic bk.)
9780810891432 (electronic bk.)
(paperback;) (alk. paper)
(paperback;) (alk. paper)
Other Titles Available from some providers with title: Designing online information literacy games students will want to play