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Title The Text Files: Computer Adventure Games - Ep 10 Of 10 / Director: Moss, John
Published Australia : ABC, 1996
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Description 1 online resource (streaming video file) (14 min. 57 sec.) ; 89815041 bytes
Summary Computer adventure games is the topic of the final program in The Text Files series, aptly positioned because it combines the elements of visuals, print and sound already explored in previous programs. The program looks at the game through its narrative structure and the use of the player as the main character and explores the effect of graphics and sound. Brad and Sonya go 'inside' to experience the game. Will They solve the game's problems in time?The Text Files is a ten part series developed as a resource for upper primary/lower secondary English classes. The programs explore a range of text types including examples of spoken, written and visual texts and will assist teachers in the process of text selection and use in English classrooms. The focus of this exploration is a study of the linguistic structures and features of a variety of text types. Programs will both highlight the unique characteristics of particular texts and draw comparisons between certain features shared across a range of text types and genres. In introducing students to the basic features of literary forms the programs will assist students to develop knowledge, skills and strategies to engage with and use the range of texts as described in Band B of A statement on English for Australian schools. The programs encourage students to apply their knowledge of how texts work to become critical users and creators of a range of texts appropriate to the purpose and audience.The Text Files is based on a combination of segments including interview grabs, presenter pieces to camera, presenter 'skits', computer graphics and extracts from the texts. The audience is led through each episode by teenagers Sonya and Brad who explore the key linguistic structures and features of each text, by talking to the 'text makers' and experimenting with the text.Education outcomes:* Identifies and uses the linguistic structures and features characteristic of a range of text types to construct meaning;* With teacher guidance, identifies and discusses how linguistic structures and features work to shape readers' and viewers' understanding of texts;* Draws on knowledge of linguistic structures and features to explain how texts are constructed; and * Assists and monitors the communication patterns of self and other
Event Broadcast 2006-09-18 at 10:15:00
Notes Classification: G
Subject Computer adventure games.
Computer games -- Psychological aspects.
Education, Primary -- Study and teaching.
Educational games -- Study and teaching.
Teen television programs.
Form Streaming video
Author Moss, John, director
Bowden, Daniel, host
Smith, Liani, host