<P><STRONG>1. Introduction: Cybernetics and Existentialism in Arts and Popular Culture; 2. Visual Art: The Aesthetics of Systems; 3. Interactive Art: Communicating, Controlling and <EM>Being-for-Others</EM>; 4. Participatory Art: Autopoiesis with Strangers; 5. Theater Art: Staging Cybernetics, Dread, and the Existential Crisis; 6. </STRONG>Performance art: actualizing science fiction and invoking transcendence<STRONG>; 7. Identity Art: The Adaptive System of the Authentic Self; 8. Uncanny Art: Existential Absurdity within Cybernetic Environments; 9. Conclusion: </STRONG>the eternal return and being-in-new-systems</P>