Description |
vii, 353 pages : illustrations ; 24 cm |
Contents |
Introduction to critical play -- Playing house -- Board games -- Language games -- Performative games and objects -- Artists' locative games -- Critical computer games -- Designing for critical play |
Summary |
"For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games-games that challenge the accepted norms embedded within the gaming industry-and argues that games designed by artists and activists are reshaping everyday game culture." -- BOOK PUBLISHER WEBSITE |
Analysis |
DIGITAL HUMANITIES & NEW MEDIA/New Media Art |
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GAME STUDIES/Game Design |
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SOCIAL SCIENCES/Media Studies |
Notes |
Formerly CIP. Uk |
Bibliography |
Includes bibliographical references (pages [293]-317) and index |
Notes |
Print version record |
Subject |
Art and popular culture.
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Games -- Design and construction.
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Games -- History.
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Games -- Sociological aspects.
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LC no. |
2008041726 |
ISBN |
0262062682 (hbk.) |
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9780262062688 (hbk.) |
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