Description |
1 online resource (vii, 234 pages) : illustrations |
Series |
Studies in gaming |
|
Studies in gaming.
|
Contents |
Introduction -- Chapter 1. Setting the groundwork -- Chapter 2. Narrative at play: Game composition and story -- Chapter 3. The rhetoric of games -- Chapter 4. Audiovisual ludonarrativity -- Chapter 5. Themes and audiovisual ludonarrativity -- Conclusion: Game over |
Summary |
"Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games."-- Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
Description based on online resource; title from digital title page (viewed on May 31, 2022) |
Subject |
Video games -- Design
|
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Games & Activities / Video & Mobile.
|
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Computer games -- Design
|
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Video games -- Design
|
Form |
Electronic book
|
Author |
McFarland & Company.
|
ISBN |
9781476637150 |
|
1476637156 |
|