Chapter 1 Project management: how many hats can you wear? -- Chapter 2 Story and script -- chapter 3 Storyboards -- Chapter 4 Sound and timing . Part II. Modeling. Chapter 5 Character design -- Chapter 6 Modeling tools -- Chapter 7 Advanced modeling tools. Part III Texturing. Chapter 8 Surface basics -- Chapter 9 Making and applying maps -- Chapter 10 Advanced material tools. Part IV Setup. Chapter 11 Essential setups -- Chapter 12 Advanced setups with constraints -- Chapter 13 Power tool setups. Part V. Animating. Chapter 14 Essential character animation -- Chapter 15 Advanced animation using constraints -- Chapter 16 Power tool animation. Part VI. Post-animation production. Chapter 17 Lighting and rendering -- Chapter 18 Compositing effects -- Chapter 19 Title design and finishing touches -- Chapter 20 Final output -- Chapter 21 Starting out